ctrlMapAnimAdd: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|game3= arma2oa | |game3= arma2oa | ||
|version3= 1. | |version3= 1.50 | ||
|game4= tkoh | |game4= tkoh | ||
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|pr= When used on a [[CT_MAP]] that was created dynamically the target position could be offset. Use [[ctrlMapSetPosition]] before adding animation (Example 3). | |pr= When used on a [[CT_MAP]] that was created dynamically the target position could be offset. Use [[ctrlMapSetPosition]] before adding animation (Example 3). | ||
|s1= map [[ctrlMapAnimAdd]] | |s1= map [[ctrlMapAnimAdd]] [time, zoom, position] | ||
|p1= map: [[Control]] - [[CT_MAP]]control | |p1= map: [[Control]] - [[CT_MAP]] control | ||
|p2= time: [[Number]] - | |p2= time: [[Number]] - duration of the animation in seconds | ||
|p3= zoom: [[Number]] - | |p3= zoom: [[Number]] - zoom in range from 0.001 (max) to 1 (min). Custom map scales can be set in map control's config. See also [[ctrlMapScale]] | ||
|p4= position: [[Array]] or [[Object]] - | |p4= position: [[Array]] or [[Object]] - formats: [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]], [[Object]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf> | ||
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; | |||
ctrlMapAnimCommit _map; | |||
</sqf> | |||
|x2= Center map on player: < | |x2= Center map on player: | ||
<sqf> | |||
_ctrl ctrlMapAnimAdd [0, 0.05, player]; | |||
ctrlMapAnimCommit _ctrl; | |||
</sqf> | |||
|x3= < | |x3= <sqf> | ||
_map | _map ctrlMapSetPosition []; | ||
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; | |||
ctrlMapAnimCommit _map; | |||
</sqf> | |||
|seealso= [[ctrlMapSetPosition]] | |seealso= [[ctrlMapSetPosition]] [[mapAnimAdd]] [[mapAnimClear]] [[mapAnimCommit]] [[mapAnimDone]] [[ctrlMapAnimClear]] [[ctrlMapAnimCommit]] [[ctrlMapAnimDone]] | ||
}} | }} |
Latest revision as of 11:35, 3 September 2024
Description
- Description:
- Adds the next frame to the map animation.
- Problems:
- When used on a CT_MAP that was created dynamically the target position could be offset. Use ctrlMapSetPosition before adding animation (Example 3).
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map ctrlMapAnimAdd [time, zoom, position]
- Parameters:
- map: Control - CT_MAP control
- time: Number - duration of the animation in seconds
- zoom: Number - zoom in range from 0.001 (max) to 1 (min). Custom map scales can be set in map control's config. See also ctrlMapScale
- position: Array or Object - formats: Position2D, Position3D, Object
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Center map on player:
- Example 3:
- _map ctrlMapSetPosition []; _map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
Additional Information
- See also:
- ctrlMapSetPosition mapAnimAdd mapAnimClear mapAnimCommit mapAnimDone ctrlMapAnimClear ctrlMapAnimCommit ctrlMapAnimDone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Map
- Scripting Commands: Local Effect