BIS fnc nearestPoint: Difference between revisions
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|descr= Computes nearest point in a line. | |descr= Computes nearest point in a line. | ||
|s1=[start, end, point, ''is2D''] call [[BIS_fnc_nearestPoint]] | |s1= [start, end, point, ''is2D''] call [[BIS_fnc_nearestPoint]] | ||
|p1= start: [[Position]] - line start | |p1= start: [[Position]] - line start | ||
Line 27: | Line 27: | ||
|p4= is2D: [[Boolean]] - (Optional, default [[false]]) 2D calculation instead of 3D | |p4= is2D: [[Boolean]] - (Optional, default [[false]]) 2D calculation instead of 3D | ||
|r1=[[Position]] - the line point that is closest to ''point'' | |r1= [[Position]] - the line point that is closest to ''point'' | ||
|x1= < | |x1= <sqf>private _idealLocation = [getMarkerPos "base", getMarkerPos "destination", getPos player, true] call BIS_fnc_nearestPoint;</sqf> | ||
|seealso= [[nearObjects]] | |seealso= [[nearObjects]] [[nearestObject]] [[nearestObjects]] [[BIS_fnc_nearestPosition]] [[BIS_fnc_nearestNum]] [[BIS_fnc_nearestRoad]] [[BIS_fnc_nearestHelipad]] [[BIS_fnc_isPosBlacklisted]] | ||
}} | }} | ||
Latest revision as of 17:00, 13 July 2022
Description
Syntax
- Syntax:
- [start, end, point, is2D] call BIS_fnc_nearestPoint
- Parameters:
- start: Position - line start
- end: Position - line end
- point: Position - point to check against
- is2D: Boolean - (Optional, default false) 2D calculation instead of 3D
- Return Value:
- Position - the line point that is closest to point
Examples
- Example 1:
- private _idealLocation = [getMarkerPos "base", getMarkerPos "destination", getPos player, true] call BIS_fnc_nearestPoint;
Additional Information
- See also:
- nearObjects nearestObject nearestObjects BIS_fnc_nearestPosition BIS_fnc_nearestNum BIS_fnc_nearestRoad BIS_fnc_nearestHelipad BIS_fnc_isPosBlacklisted
Notes
-
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