moveInCargo: Difference between revisions
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{{  | {{RV|type=command  | ||
| ofp |=   | |game1= ofp  | ||
|version1= 1.00  | |||
|1.00  | |game2= ofpe  | ||
|version2= 1.00  | |||
|   | |game3= arma1  | ||
|version3= 1.00  | |||
|   | |game4= arma2  | ||
|version4= 1.00  | |||
|  | |game5= arma2oa  | ||
|version5= 1.50  | |||
|  | |game6= tkoh  | ||
|version6= 1.00  | |||
|   | |game7= arma3  | ||
|version7= 0.50  | |||
|  | |||
|  | |arg= local  | ||
}}  | |eff= global  | ||
|gr1= Unit Control  | |||
|descr= Moves a unit into a vehicle cargo position (immediately and without animation).  | |||
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}  | |||
{{Feature|important|If the unit is already in a vehicle, nothing will happen. You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.}}  | |||
|mp= {{Feature|informative|The command should execute where the '''unit''' (not '''vehicle''') is local.}}  | |||
|s1= unit [[moveInCargo]] vehicle  | |||
|p1= unit: [[Object]]  | |||
|p2= vehicle: [[Object]]  | |||
|r1= [[Nothing]]  | |||
|s2= unit [[moveInCargo]] [vehicle, cargoIndex, canReassign]  | |||
|p21= unit: [[Object]]  | |||
|p22= vehicle: [[Object]]  | |||
|p23= cargoIndex: [[Number]]  | |||
|p24= canReassign: [[Boolean]] - (Optional, default [[true]]) try to move ''unit'' into the first free ''vehicle'' cargo seat if ''cargoIndex'' is already occupied  | |||
|p24since= arma3 2.08  | |||
|r2= [[Nothing]]  | |||
|x1= <sqf>_soldierOne moveInCargo _jeepOne;</sqf>  | |||
|x2= <sqf>_soldierOne moveInCargo [_jeepOne, 1];</sqf>  | |||
</  | |||
|seealso= [[moveInAny]] [[moveInCommander]] [[moveInDriver]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[getCargoIndex]]  | |||
}}  | |||
<  | {{Note  | ||
</  | |user= Hardrock  | ||
|timestamp= 20060804144200  | |||
|text= ''Notes from before the conversion''<br>  | |||
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint.  | |||
Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this:  | |||
<sqf>_soldier moveInCargo helo1; _soldier assignAsCargo helo1;</sqf>  | |||
}}  | |||
{{Note  | |||
|user= Ceeeb  | |||
|timestamp= 20070202070000  | |||
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Cargo" [[Operation_Flashpoint:_Actions_List|action]] command.  | |||
}}  | |||
[[  | {{Note  | ||
[[  | |user= Killzone_Kid  | ||
[[  | |timestamp= 20140318190800  | ||
[  | |text=  In {{arma3}} when using the alternative syntax of [[moveInCargo]], it is necessary to call [[assignAsCargoIndex]] because it is not called automatically.  | ||
<sqf>  | |||
unit1 moveInCargo [heli, 3];  | |||
unit1 assignAsCargoIndex [heli, 3];  | |||
</sqf>  | |||
Alternatively avoid this broken syntax all together and use:  | |||
<sqf>  | |||
unit1 assignAsCargoIndex [heli, 3];  | |||
unit1 moveInCargo heli;  | |||
</sqf>  | |||
}}  | |||
Latest revision as of 00:23, 2 February 2024
Description
- Description:
 - Moves a unit into a vehicle cargo position (immediately and without animation).
 - Multiplayer:
 - Groups:
 - Unit Control
 
Syntax
- Syntax:
 - unit moveInCargo vehicle
 - Parameters:
 - unit: Object
 - vehicle: Object
 - Return Value:
 - Nothing
 
Alternative Syntax
- Syntax:
 - unit moveInCargo [vehicle, cargoIndex, canReassign]
 - Parameters:
 - unit: Object
 - vehicle: Object
 - cargoIndex: Number
 - since 
 2.08 - canReassign: Boolean - (Optional, default true) try to move unit into the first free vehicle cargo seat if cargoIndex is already occupied
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - _soldierOne moveInCargo _jeepOne;
 - Example 2:
 - _soldierOne moveInCargo [_jeepOne, 1];
 
Additional Information
- See also:
 - moveInAny moveInCommander moveInDriver moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner getCargoIndex
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Aug 04, 2006 - 14:42 (UTC)
 - 
Notes from before the conversion
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this: 
- Posted on Feb 02, 2007 - 07:00 (UTC)
 - In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.
 
- Posted on Mar 18, 2014 - 19:08 (UTC)
 - 
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically.
Alternatively avoid this broken syntax all together and use:
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Unit Control
 - Scripting Commands: Global Effect