vectorWorldToModelVisual: Difference between revisions
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|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= worldDir: [[ | |p2= worldDir: [[Vector3D]] - vector direction in world space in format [x,y,z] | ||
|r1= [[ | |r1= [[Vector3D]] - vector direction in model space in format [x,y,z] | ||
|x1= Convert world space vector [0,-10,4] to model space of object _airplane: | |x1= Convert world space vector [0,-10,4] to model space of object _airplane: | ||
Latest revision as of 18:39, 5 January 2026
Description
- Description:
- Converts vector direction from world to model space in render time scope.
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- object vectorWorldToModelVisual worldDir
- Parameters:
- object: Object
- worldDir: Vector3D - vector direction in world space in format [x,y,z]
- Return Value:
- Vector3D - vector direction in model space in format [x,y,z]
Examples
- Example 1:
- Convert world space vector [0,-10,4] to model space of object _airplane:
Additional Information
- See also:
- addForce worldToModelVisual addTorque vectorModelToWorld vectorModelToWorldVisual vectorWorldToModel
Notes
-
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