get3DENCamera: Difference between revisions
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| Line 6: | Line 6: | ||
| |gr1= Eden Editor | |gr1= Eden Editor | ||
| |descr= Returns the camera [[Object]] used by the [[Eden Editor]]. | |descr= Returns the camera [[Object]] used by the [[:Category:Eden Editor|Eden Editor]]. | ||
| |s1= [[get3DENCamera]]   | |s1= [[get3DENCamera]]   | ||
| |r1= [[Object]] - [[Eden Editor]] camera | |r1= [[Object]] - [[:Category:Eden Editor|Eden Editor]] camera | ||
| |x1= < | |x1= <sqf> | ||
| // set exact yaw, pitch, and roll | |||
| _y = 45; _p = -80; _r = 0; | _y = 45; _p = -80; _r = 0; | ||
| get3DENCamera setVectorDirAndUp [ | get3DENCamera setVectorDirAndUp [ | ||
| 	[ sin _y * cos _p,cos _y * cos _p,sin _p], | 	[sin _y * cos _p,cos _y * cos _p,sin _p], | ||
| 	[ [sin _r,-sin _p,cos _r *  | 	[[sin _r,-sin _p,cos _r * cos _p],-_y] call BIS_fnc_rotateVector2D | ||
| ];</ | ]; | ||
| </sqf> | |||
| |x2= <sqf>//Look at player | |x2= <sqf> | ||
| //Look at player | |||
| _a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); | _a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); | ||
| _y = asin(_a select 0); | _y = asin(_a select 0); | ||
| Line 27: | Line 30: | ||
| get3DENCamera setVectorDirAndUp [ | get3DENCamera setVectorDirAndUp [ | ||
| 	_a, | 	_a, | ||
| 	[ [0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D | 	[[0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D | ||
| ];</sqf> | ]; | ||
| </sqf> | |||
| |seealso= [[move3DENCamera]] [[set3DENAttributes]] | |seealso= [[move3DENCamera]] [[set3DENAttributes]] | ||
| }} | }} | ||
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Returns the camera Object used by the Eden Editor.
- Groups:
- Eden Editor
Syntax
- Syntax:
- get3DENCamera
- Return Value:
- Object - Eden Editor camera
Examples
- Example 1:
- Example 2:
- //Look at player _a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); _y = asin(_a select 0); _b = [_a,_y] call BIS_fnc_rotateVector2D; _z = _b select 2; _p = asin(_z / sqrt((_b select 1)^2 + _z^2)); get3DENCamera setVectorDirAndUp [ _a, [[0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D ];
Additional Information
- See also:
- move3DENCamera set3DENAttributes
Notes
- 
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