BIS fnc onPlayerConnected: Difference between revisions

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|descr= Executes a function on server every time a player connects the mission.
|descr= Executes a function on server every time a player connects the mission.


|s1=[code, params]] call [[BIS_fnc_onPlayerConnected]]
|s1= [code, params]] call [[BIS_fnc_onPlayerConnected]]


|p1= code: [[Code]] or [[String]] - Function name or [[Code|code]] to be executed. Following parameters are passed to the function or code:
|p1= code: [[Code]] or [[String]] - function name or [[Code|code]] to be executed. Following parameters are passed to the function or code:
*0: [[player|Player]]
*0: [[player|Player]]
*1: Params
*1: Params


|p2= params: [[Anything]] - Parameters passed to the code or function
|p2= params: [[Anything]] - parameters passed to the code or function


|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[  
|x1= <sqf>[
  {
  {
   [[params]] ["_player", "_params"];
   params ["_player", "_params"];
   [[hint]] [[name]] _player; [[hint]] _params;
   hint name _player; hint _params;
  },  
  },  
  "Parameter"  
  "Parameter"  
] [[call]] [[BIS_fnc_onPlayerConnected]];</code>
] call BIS_fnc_onPlayerConnected;</sqf>


|seealso= [[onPlayerConnected]] [[BIS_fnc_addStackedEventHandler]] [[Event Scripts]]
|seealso= [[onPlayerConnected]] [[BIS_fnc_addStackedEventHandler]] [[Event Scripts]]
}}
}}

Latest revision as of 18:16, 8 November 2023

Hover & click on the images for description

Description

Description:
Executes a function on server every time a player connects the mission.
Execution:
call
Groups:
MultiplayerEvent Handlers

Syntax

Syntax:
[code, params]] call BIS_fnc_onPlayerConnected
Parameters:
code: Code or String - function name or code to be executed. Following parameters are passed to the function or code:
params: Anything - parameters passed to the code or function
Return Value:
Boolean

Examples

Example 1:
[ { params ["_player", "_params"]; hint name _player; hint _params; }, "Parameter" ] call BIS_fnc_onPlayerConnected;

Additional Information

See also:
onPlayerConnected BIS_fnc_addStackedEventHandler Event Scripts

Notes

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