moveInGunner: Difference between revisions

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[[Category:Scripting Commands]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97]]
[[Category:Scripting Commands OFP 1.46]]
[[Category:Scripting Commands ArmA]]


back to [[Scripting_Reference#M|COMREF]]
|game1= ofp
|version1= 1.00


<h2 style="color:#000066">'solider '''''moveInGunner ''vehicle'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''soldier:''' [[Object]]
|game5= arma2oa
|version5= 1.50


'''vehicle:''' [[Object]]
|game6= tkoh
|version6= 1.00


'''Type of returned value:'''
|game7= arma3
|version7= 0.50


[[Nothing]]
|arg= local
|eff= global


'''Description:'''
|gr1= Unit Control


Move soldier into vehicle gunner position (Immediate, no animation).
|descr= Move the unit into vehicle gunner position (immediate, no animation).
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|important|
If the unit is already in a vehicle, nothing will happen.
You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
}}


|s1= unitName [[moveInGunner]] vehicle


'''Example:'''
|p1= unitName: [[Object]]


soldierOne '''moveInGunner''' tankOne
|p2= vehicle: [[Object]]
 
|r1= [[Nothing]]
 
|x1= <sqf>soldierOne moveInGunner tankOne;</sqf>
 
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]]
}}
 
{{Note
|user= Ceeeb
|timestamp= 20070202060200
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn {{Link|Operation Flashpoint: EventHandlers List|event}}.
To ensure the getIn event is fired, use the "getIn Gunner" {{Link|Operation Flashpoint: Actions List|action}} command.
}}

Latest revision as of 18:04, 22 January 2026

Hover & click on the images for description

Description

Description:
Move the unit into vehicle gunner position (immediate, no animation).
See AI Group Vehicle Management for more information.
If the unit is already in a vehicle, nothing will happen. You should use moveOut to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
Groups:
Unit Control

Syntax

Syntax:
unitName moveInGunner vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInGunner tankOne;

Additional Information

See also:
moveInAny moveInCargo moveInCommander moveInDriver moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 02, 2007 - 06:02 (UTC)
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.