BIS fnc spawnVehicle: Difference between revisions
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{{Feature|important|Before '''{{arma3}}''' ({{arma2}}, {{tkoh}}): | {{Feature|important|Before '''{{arma3}}''' ({{arma2}}, {{tkoh}}): | ||
* a [[Functions Library|Functions Module]] '''must''' be placed in order to use this function | * a [[Functions Library|Functions Module]] '''must''' be placed in order to use this function | ||
* a side's [[createCenter|center]] has to exist (by already having a unit of said side on the map)/be created | * a side's [[createCenter|center]] has to exist (by already having a unit of said side on the map)/be created via [[createCenter]] or the vehicle will spawn empty. | ||
}} | }} | ||
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</sqf> | </sqf> | ||
|seealso= [[:Category:CfgVehicles]] [[createVehicle]] [[createUnit]] [[crew]] | |seealso= [[:Category:CfgVehicles]] [[respawnVehicle]] [[createVehicle]] [[createUnit]] [[crew]] | ||
}} | }} |
Latest revision as of 11:44, 21 February 2025
Description
- Description:
- Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [position, direction, type, sideOrGroup] call BIS_fnc_spawnVehicle
- Parameters:
- position: Array format Position - desired position
- direction: Number - desired azimuth/direction
- type: String - type of the vehicle
- sideOrGroup: Side or Group - side or existing group
- Return Value:
- Array format [createdVehicle, crew, group]:
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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