BIS fnc rotateVector3D: Difference between revisions
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|s1= [vector, angle, axis] call [[BIS_fnc_rotateVector3D]] | |s1= [vector, angle, axis] call [[BIS_fnc_rotateVector3D]] | ||
|p1= | |p1= vector: [[Array]] in format [[Vector3D]] | ||
| | |p2= angle: [[Number]] - given angle (taken in the opposite direction to the one defined by the {{Link|https://en.wikipedia.org/wiki/Right-hand_rule|right hand rule}}) | ||
| | |||
|p3= axis: [[Number]] - rotation axis: | |||
* 0 - '''X''' axis | * 0 - '''X''' axis | ||
* 1 - '''Y''' axis | * 1 - '''Y''' axis | ||
Line 19: | Line 20: | ||
|r1= [[Array]] - rotated vector in format [[Vector3D]] | |r1= [[Array]] - rotated vector in format [[Vector3D]] | ||
|x1= < | |x1= <sqf>[vectorDir player, 90, 2] call BIS_fnc_rotateVector3D;</sqf> | ||
|seealso= [[BIS_fnc_transformVectorDirAndUp]] [[BIS_fnc_rotateVector2D]] | |seealso= [[BIS_fnc_transformVectorDirAndUp]] [[BIS_fnc_rotateVector2D]] | ||
}} | }} |
Latest revision as of 00:47, 24 February 2023
Description
- Description:
- Rotates the vector around the given axis by the given angle
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [vector, angle, axis] call BIS_fnc_rotateVector3D
- Parameters:
- vector: Array in format Vector3D
- angle: Number - given angle (taken in the opposite direction to the one defined by the right hand rule)
- axis: Number - rotation axis:
- 0 - X axis
- 1 - Y axis
- 2 - Z axis
- Return Value:
- Array - rotated vector in format Vector3D
Examples
- Example 1:
Additional Information
Notes
-
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