setTurretOpticsMode: Difference between revisions

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|descr= Set the current optics mode of the optics in the turret occupied by the specified unit. Alt syntax allows a vehicle and turret path to be specified instead of a unit.
|descr= Set the current optics mode of the optics in the turret occupied by the specified unit. Alternatively, you can specify a vehicle and turret path instead of a unit. Optic modes refer to the different fields of view (FOV) or zoom levels of an optic.


|gr1= Turrets
|gr1= Turrets
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|x3= <sqf>myAircraft setTurretOpticsMode [[0, 0], 0];</sqf>
|x3= <sqf>myAircraft setTurretOpticsMode [[0, 0], 0];</sqf>


|seealso= [[getTurretOpticsMode]] [[turretLocal]] [[selectWeaponTurret]]
|seealso= [[getTurretOpticsMode]] [[turretLocal]] [[selectWeaponTurret]] [[getPilotCameraOpticsMode]] [[setPilotCameraOpticsMode]]
}}
}}

Latest revision as of 05:34, 30 May 2024

Hover & click on the images for description

Description

Description:
Set the current optics mode of the optics in the turret occupied by the specified unit. Alternatively, you can specify a vehicle and turret path instead of a unit. Optic modes refer to the different fields of view (FOV) or zoom levels of an optic.
Groups:
Turrets

Syntax

Syntax:
obj setTurretOpticsMode mode
Parameters:
obj: Object
mode: Number - optic mode index
Return Value:
Nothing

Alternative Syntax

Syntax:
obj setTurretOpticsMode [turretPath, opticModeIndex]
Parameters:
obj: Object
turretPath: Array format Turret Path
opticModeIndex: Number - optic mode index
Return Value:
Nothing

Examples

Example 1:
player setTurretOpticsMode 0;
Example 2:
myTank setTurretOpticsMode [[-1], 1];
Example 3:
myAircraft setTurretOpticsMode [[0, 0], 0];

Additional Information

See also:
getTurretOpticsMode turretLocal selectWeaponTurret getPilotCameraOpticsMode setPilotCameraOpticsMode

Notes

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