create3DENEntity: Difference between revisions

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|gr1= Eden Editor
|gr1= Eden Editor


|descr= Create new [[Eden Entity]]. Used for creating individual entities; to create a [[Eden_Editor:_Composition|composition]] (e.g., infantry squad), use [[create3DENComposition]].<br>
|descr= Create new [[Eden Entity]]. Used for creating individual entities; to create a [[Eden_Editor:_Composition|composition]] (e.g., infantry squad), use [[create3DENComposition]] and to create a [[Eden_Editor:_Layer|layer]] use [[add3DENLayer]].<br>
This is the only way to add new editable entities to an [[:Category:Eden Editor|Eden Editor]] scenario. Other 'create' commands like [[createVehicle]] or [[createUnit]] will still work, but the resulting entity will not be editable.
This is the only way to add new editable entities to an [[:Category:Eden Editor|Eden Editor]] scenario. Other 'create' commands like [[createVehicle]] or [[createUnit]] will still work, but the resulting entity will not be editable.


|s1= [[create3DENEntity]] [mode, class, position, isEmpty]
|s1= [[create3DENEntity]] [mode, class, position, isEmpty]


|p1= mode: [[String]] - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
|p1= mode: [[String]] - can be "Object", "Trigger", "Waypoint", "Logic", "Marker" or {{GVI|arma3|2.14|size= 0.75}} "Comment"


|p2= class: [[String]] - entity class, defined in one of the following classes:
|p2= class: [[String]] - entity class, defined in one of the following classes:
Line 19: Line 19:
* {{hl|CfgMarkers}} - markers
* {{hl|CfgMarkers}} - markers


|p3= position: [[Array]] of [[Position]]s
|p3= position: [[Array]] format [[Position]]


|p4= isEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to create vehicle without crew
|p4= isEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to create vehicle without crew
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|r1= [[Eden Entity]]
|r1= [[Eden Entity]]


|s2= group [[create3DENEntity]] [mode, class, position, isEmpty]
|s2= group [[create3DENEntity]] [mode, class, position]


|p21= group: [[Group]] - group in which an AI character or waypoint is created.
|p21= group: [[Group]] - group in which an AI character or waypoint is created.
* When missing for AI characters, new group is created for them
* When missing for AI characters, a new group is created for them
* When missing for waypoints, an error is logged and nothing is created
* When missing for waypoints, an error is logged and nothing is created
* When used on any other mode, group is ignored and entity is created as usual
* When used on any other mode, it is ignored and the entity is created as usual


|p22= mode: [[String]] - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
|p22= mode: [[String]] - can be "Object", "Trigger", "Waypoint", "Logic", "Marker" or {{GVI|arma3|2.14|size= 0.75}} "Comment"


|p23= class: [[String]] - entity class
|p23= class: [[String]] - entity class


|p24= position: [[Array]] of [[Position]]
|p24= position: [[Array]] format [[Position]]
 
|p25= isEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to create vehicle without crew


|r2= [[Eden Entity]]
|r2= [[Eden Entity]]
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|x2= <sqf>dude2 = group dude1 create3DENEntity ["Object", "B_Soldier_AR_F", screenToWorld [0.5, 0.5]];</sqf>
|x2= <sqf>dude2 = group dude1 create3DENEntity ["Object", "B_Soldier_AR_F", screenToWorld [0.5, 0.5]];</sqf>


|x3= <sqf>myMarker = create3DENEntity ["Marker", "mil_warning", position player];</sqf>
|x3= <sqf>myMarker = create3DENEntity ["Marker", "mil_warning", getPosATL player];</sqf>


|x4= <sqf>mytrigger = create3DENEntity ["Trigger", "EmptyDetectorArea10x10", position player];</sqf>
|x4= <sqf>mytrigger = create3DENEntity ["Trigger", "EmptyDetectorArea10x10", getPosATL player];</sqf>


|x5= {{GVI|arma3|2.06|size= 0.75}} Create a shape marker:
|x5= {{GVI|arma3|2.06|size= 0.75}} Create a shape marker:
<sqf>
<sqf>
m = create3DENEntity ["Marker", "", position player]; // default rectangular marker
m = create3DENEntity ["Marker", "", getPosATL player]; // default rectangular marker
m set3DENAttribute ["markerType", 1]; // 0 - rectangle; 1 - ellipse
m set3DENAttribute ["markerType", 1]; // 0 - rectangle; 1 - ellipse
m set3DENAttribute ["brush", "DiagGrid"];
m set3DENAttribute ["brush", "DiagGrid"];
</sqf>
</sqf>


|seealso= [[create3DENComposition]] [[delete3DENEntities]]
|seealso= [[create3DENComposition]] [[delete3DENEntities]] [[add3DENLayer]]  
}}
}}



Latest revision as of 13:16, 4 December 2023

Hover & click on the images for description

Description

Description:
Create new Eden Entity. Used for creating individual entities; to create a composition (e.g., infantry squad), use create3DENComposition and to create a layer use add3DENLayer.
This is the only way to add new editable entities to an Eden Editor scenario. Other 'create' commands like createVehicle or createUnit will still work, but the resulting entity will not be editable.
Groups:
Eden Editor

Syntax

Syntax:
create3DENEntity [mode, class, position, isEmpty]
Parameters:
mode: String - can be "Object", "Trigger", "Waypoint", "Logic", "Marker" or Arma 3 logo black.png2.14 "Comment"
class: String - entity class, defined in one of the following classes:
  • CfgVehicles - objects and logic entities
  • CfgNonAIVehicles - triggers
  • CfgWaypoint - waypoints
  • CfgMarkers - markers
position: Array format Position
isEmpty: Boolean - (Optional, default false) true to create vehicle without crew
Return Value:
Eden Entity

Alternative Syntax

Syntax:
group create3DENEntity [mode, class, position]
Parameters:
group: Group - group in which an AI character or waypoint is created.
  • When missing for AI characters, a new group is created for them
  • When missing for waypoints, an error is logged and nothing is created
  • When used on any other mode, it is ignored and the entity is created as usual
mode: String - can be "Object", "Trigger", "Waypoint", "Logic", "Marker" or Arma 3 logo black.png2.14 "Comment"
class: String - entity class
position: Array format Position
Return Value:
Eden Entity

Examples

Example 1:
dude1 = create3DENEntity ["Object", "B_Soldier_F", screenToWorld [0.5, 0.5]];
Example 2:
dude2 = group dude1 create3DENEntity ["Object", "B_Soldier_AR_F", screenToWorld [0.5, 0.5]];
Example 3:
myMarker = create3DENEntity ["Marker", "mil_warning", getPosATL player];
Example 4:
mytrigger = create3DENEntity ["Trigger", "EmptyDetectorArea10x10", getPosATL player];
Example 5:
Arma 3 logo black.png2.06 Create a shape marker:
m = create3DENEntity ["Marker", "", getPosATL player]; // default rectangular marker m set3DENAttribute ["markerType", 1]; // 0 - rectangle; 1 - ellipse m set3DENAttribute ["brush", "DiagGrid"];

Additional Information

See also:
create3DENComposition delete3DENEntities add3DENLayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
R3vo - c
Posted on Sep 06, 2019 - 08:33 (UTC)
To create a waypoint, use the alternative syntax and pass the group which should receive it as the left-hand argument.
POLPOX - c
Posted on Oct 09, 2022 - 07:26 (UTC)
Due to an unknown reason, you cannot create3DENEntity animals, will cause a crash of the game.