moveInGunner: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Important|" to "{{Feature|important|") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
|gr1= Unit Control | |gr1= Unit Control | ||
|descr= Move | |descr= Move the unit into vehicle gunner position (immediate, no animation). | ||
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | {{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | ||
{{Feature|important|If the unit is already in a vehicle, nothing will happen. You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.}} | {{Feature|important| | ||
If the unit is already in a vehicle, nothing will happen. | |||
You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle. | |||
}} | |||
|s1= unitName [[moveInGunner]] vehicle | |s1= unitName [[moveInGunner]] vehicle | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
|p2= vehicle: [[Object]] | |p2= vehicle: [[Object]] | ||
| Line 44: | Line 47: | ||
}} | }} | ||
{{Note | |||
|user= Ceeeb | |||
|timestamp= 20070202060200 | |||
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn {{Link|Operation Flashpoint: EventHandlers List|event}}. | |||
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn | To ensure the getIn event is fired, use the "getIn Gunner" {{Link|Operation Flashpoint: Actions List|action}} command. | ||
}} | |||
Latest revision as of 18:04, 22 January 2026
Description
- Description:
- Move the unit into vehicle gunner position (immediate, no animation).
- Groups:
- Unit Control
Syntax
- Syntax:
- unitName moveInGunner vehicle
- Parameters:
- unitName: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
- soldierOne moveInGunner tankOne;
Additional Information
- See also:
- moveInAny moveInCargo moveInCommander moveInDriver moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect