moveInGunner: Difference between revisions

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m (Text replacement - "{{Feature|Important|" to "{{Feature|important|")
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|arg= local
|arg= local
|eff= global
|eff= global


|gr1= Unit Control
|gr1= Unit Control


|descr= Move soldier into vehicle gunner position (Immediate, no animation).
|descr= Move the unit into vehicle gunner position (immediate, no animation).
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|important|If the unit is already in a vehicle, nothing will happen. You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.}}
{{Feature|important|
If the unit is already in a vehicle, nothing will happen.
You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
}}


|s1= unitName [[moveInGunner]] vehicle
|s1= unitName [[moveInGunner]] vehicle


|p1= unitName: [[Object]]
|p1= unitName: [[Object]]
|p2= vehicle: [[Object]]
|p2= vehicle: [[Object]]


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}}
}}


<dl class="command_description">
{{Note
 
|user= Ceeeb
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
|timestamp= 20070202060200
<dd class="note">
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn {{Link|Operation Flashpoint: EventHandlers List|event}}.
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation Flashpoint: Actions List|action]] command.
To ensure the getIn event is fired, use the "getIn Gunner" {{Link|Operation Flashpoint: Actions List|action}} command.
</dd>
}}
 
</dl>

Latest revision as of 18:04, 22 January 2026

Hover & click on the images for description

Description

Description:
Move the unit into vehicle gunner position (immediate, no animation).
See AI Group Vehicle Management for more information.
If the unit is already in a vehicle, nothing will happen. You should use moveOut to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
Groups:
Unit Control

Syntax

Syntax:
unitName moveInGunner vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInGunner tankOne;

Additional Information

See also:
moveInAny moveInCargo moveInCommander moveInDriver moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 02, 2007 - 06:02 (UTC)
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.