setMissileTarget: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 24: | Line 24: | ||
|p22= target: [[Object]] - valid missile target or [[objNull]] to cancel targeting | |p22= target: [[Object]] - valid missile target or [[objNull]] to cancel targeting | ||
|p23= force: [[Boolean]] - [[true]] to force target (for example to target countermeasure flare) | |p23= force: [[Boolean]] - [[true]] to force target (for example to target countermeasure flare object) | ||
|r2= [[Boolean]] - [[true]] if successful | |r2= [[Boolean]] - [[true]] if successful | ||
Line 44: | Line 44: | ||
|x3= <sqf>_missile setMissileTarget [flare1, true];</sqf> | |x3= <sqf>_missile setMissileTarget [flare1, true];</sqf> | ||
|seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]] | |seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]] [[missileState]] | ||
}} | }} |
Latest revision as of 23:55, 30 June 2024
Description
- Description:
- Sets a guided missile target. Does not work for all types of missiles. If the target is dead, it is ignored. The target has to be inside the missile's configured targeting cone for the command to work.
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- munition setMissileTarget target
- Parameters:
- munition: Object - missile
- target: Object - valid missile target or objNull to cancel targeting
- Return Value:
- Boolean - true if successful
Alternative Syntax
- Syntax:
- munition setMissileTarget [target, force]
- Parameters:
- munition: Object - missile
- target: Object - valid missile target or objNull to cancel targeting
- force: Boolean - true to force target (for example to target countermeasure flare object)
- Return Value:
- Boolean - true if successful
Examples
- Example 1:
- missile1 setMissileTarget tank1;
- Example 2:
- _missile = createVehicle ["Missile_AGM_01_F", player modelToWorld [0,0,50], [], 0, "CAN_COLLIDE"]; _missile setDir getDir player; _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F", player modelToWorld [0,300,0], [], 0, "CAN_COLLIDE"]; _tgt setVehicleTiPars [1, 1, 1]; [_missile, _tgt] spawn { params ["_missile", "_tgt"]; sleep 0.1; _missile setMissileTarget _tgt; };
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note