camSetDir: Difference between revisions

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[[Category:Scripting Commands|C]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|C]]
[[Category:Scripting Commands OFP 1.46|C]]
[[Category:Scripting Commands ArmA|C]]


back to [[Scripting_Reference#C|COMREF]]
|game1= ofp
|version1= 1.00


<h2 style="color:#000066">'''''camera'' camSetDir ''direction'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''camera:''' [[Object]]
|game5= arma2oa
|version5= 1.50


'''direction:''' [[Number]]
|game6= tkoh
|version6= 1.00


'''Type of returned value:'''
|game7= arma3
|version7= 0.50


[[Nothing]]
|gr1= Camera Control


'''Description:'''
|arg= local


Set '''camera''' '''heading'''.
|eff= local


Does not commit changes.
|descr= Sets the orientation of the given camera in the direction of the given vector. Needs [[camCommit]].


|s1= camera [[camSetDir]] direction


'''Example:'''
|p1= camera: [[Object]] - object of type "camera"


_camera '''camSetDir''' 150
|p2= direction:
* [[Number]] (before {{GVI|arma3|0.50}}) - camera azimuth
* [[Array]] in format [x,y,z] (since {{GVI|arma3|0.50}}) - direction of camera. Must be a valid vector.
 
|r1= [[Nothing]]
 
|x1= Since {{arma3}}:
<sqf>
private _pos1 = player modelToWorld [0, 5, 5];
private _pos2 = player modelToWorld [0, 50, 50];
 
private _cam = "camera" camCreate _pos1;
_cam cameraEffect ["INTERNAL", "BACK"];
 
_cam camSetPos _pos2;
_cam camSetDir (_pos2 vectorFromTo _pos1);
_cam camCommit 5;
waitUntil { camCommitted _cam };
 
_cam camSetPos _pos1;
_cam camCommit 5;
</sqf>
 
|x2= Before {{arma3}}:
<sqf>
private _pos1 = player modelToWorld [0, 5, 5];
private _pos2 = player modelToWorld [0, 50, 50];
 
private _cam = "camera" camCreate _pos1;
_cam cameraEffect ["INTERNAL", "BACK"];
 
_cam camSetPos _pos2;
_cam camSetDir 180;
_cam camCommit 5;
waitUntil { camCommitted _cam };
 
_cam camSetPos _pos1;
_cam camCommit 5;
</sqf>
 
|seealso= [[direction]] [[setDir]] [[camSetTarget]] [[getCameraViewDirection]]
}}
 
{{Note
|user= Killzone_Kid
|timestamp= 20160509194700
|text= [[cameraEffect]] "INTERNAL" works better than "EXTERNAL" with this command.
}}

Latest revision as of 01:23, 21 May 2023

Hover & click on the images for description

Description

Description:
Sets the orientation of the given camera in the direction of the given vector. Needs camCommit.
Groups:
Camera Control

Syntax

Syntax:
camera camSetDir direction
Parameters:
camera: Object - object of type "camera"
direction:
  • Number (before Arma 3 logo black.png0.50) - camera azimuth
  • Array in format [x,y,z] (since Arma 3 logo black.png0.50) - direction of camera. Must be a valid vector.
Return Value:
Nothing

Examples

Example 1:
Since Arma 3:
private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir (_pos2 vectorFromTo _pos1); _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5;
Example 2:
Before Arma 3:
private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir 180; _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5;

Additional Information

See also:
direction setDir camSetTarget getCameraViewDirection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on May 09, 2016 - 19:47 (UTC)
cameraEffect "INTERNAL" works better than "EXTERNAL" with this command.