Alef – User

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[http://community.bistudio.com/wiki/Category:ArmA_Classes Classes]
{{UserDefaultPage}}<BR>
My OFPEC tag: [http://www.ofpec.com/tags/index.php?action{{=}}details&tag_id{{=}}1616 ALEF] | My [https://github.com/alef/ GitHub]
== Subpages ==
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
* [[User:Alef/Radio_command_chart|Radio_command_chart]]
* [[User:Alef/ArmA_Linux_Server|ArmA_Linux_Server]]
* [[User:Alef/A2.ahk|A2.ahk]]
* [[User:Alef/MP_testenv|MP_testenv]] | [[User:Alef/nocdkey|nocdkey]]
* [[User:Alef/modmixer|modmixer]]
* [[User:Alef/Difficulties|Difficulties]]
* [[User:Alef/stringtable.csv|stringtable.csv]]
* [[User:Alef/JIP|JIP]]
</div>
== Bookmarks ==
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
* [[:Category:Arma 3: Editing]]
* [[:Category:Scripting Commands]]
* [[Event Scripts]]
* [[Arma 3: Event Handlers]]
* [[Arma 3 Actions]]
* [[:Category:Arma 3: Functions]]
* [[Arma 3: Functions Library]]
* [[:Category:Startup Parameters]]
* [[Description.ext|description.ext]]
* [[Arma 3: Server Config File|server config]]
* [[Arma 3: Respawn]]
* [[Code Optimisation]]
* [[Arma 3 Advanced Hints (Field Manual)]]
* [[CMB:SimplifyTesting]]
* [[:Category: ArmA: Armed Assault:  Reference Lists| ArmA: Armed Assault:  Reference Lists]]
* [[Converting position to map grid]]
* [[ArmA: Moves]]
* [[6thSense.eu:EG|Sickboy's MP]]
* [[raP_File_Format_-_Elite]]
* [http://www.ofpec.com/forum/index.php?topic{{=}}33539 dumpConfig]
* [[ArmA: Armed Assault: STOVL]]
* [http://www.armatechsquad.com/ArmA2Class/ Visual library]
* [http://forums.bistudio.com/showthread.php?t{{=}}73424 How to make a basic Briefing in Arma 2]
* [[:Category:Arma 2: Editor Modules]]
* [[Arsenal]]
* [[Arma 3: Damage Description]]
</div>


[[ArmA:_Startup_Parameters]]
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
== Object References ==
* [[vehicleVarName]] obj -> string
* obj [[setVehicleVarName]] string
* objects may be allocated without any name, MP slots too (?)
* [[player]] is a pointer to a [[Object#Units|Unit]], "[[isPlayer]] unit" is true also in MP, not while JIP
* [[Team_Switch]] functions will change the player pointer to another unit
* [[setVariable]] add a name/value pair to an object address space
** what happens if executed with public=true on a createVehicleLocal'd object ?
* dead bodies of respawning units have the same vehicleName of the player


[[Converting_position_to_map_grid]]
== 3DEN ==
Custom attributes: configfile >> "CfgVehicles" >> (module) >> "Arguments" >> ...
== Vehicles Assigments ==
assignAsDriver - aG eG
moveInDriver - aL eG
unassignVehicle - aL
assignedVehicle - aL
assignedVehicleRole - aL


[[ArmA:_Moves]]
== Dump Files ==
As from build 81423.
WER .dmp: WithDataSegs, WithUnloadedModules
.mdmp: WithDataSegs, WithIndirectlyReferencedMemory


[[User:Alef/Radio_command_chart]]
== Include Path ==
 
<pre>
[http://community.bistudio.com/wiki/Category:Scripting_Commands Scripting_Commands]
editor:
mission.island\aaa\bbb\ccc
                init.sqf
                #include "\
                aaa\file.sqf"
                    file.sqf
                    #include  "\x"  -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x"  -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y
                    #include "..\x"  -> C:\<profile>\missions\mission.island\aaa\..\x
                    #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y
sp:
missions\__cur_sp.island\aaa\x
</pre>
</div>

Latest revision as of 13:37, 17 May 2024


My OFPEC tag: ALEF | My GitHub

Subpages

Bookmarks

Object References

  • vehicleVarName obj -> string
  • obj setVehicleVarName string
  • objects may be allocated without any name, MP slots too (?)
  • player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
  • Team_Switch functions will change the player pointer to another unit
  • setVariable add a name/value pair to an object address space
    • what happens if executed with public=true on a createVehicleLocal'd object ?
  • dead bodies of respawning units have the same vehicleName of the player

3DEN

Custom attributes: configfile >> "CfgVehicles" >> (module) >> "Arguments" >> ...

Vehicles Assigments

assignAsDriver - aG eG moveInDriver - aL eG unassignVehicle - aL assignedVehicle - aL assignedVehicleRole - aL

Dump Files

As from build 81423. WER .dmp: WithDataSegs, WithUnloadedModules .mdmp: WithDataSegs, WithIndirectlyReferencedMemory

Include Path

editor:
 mission.island\aaa\bbb\ccc
                init.sqf
                #include "\
                aaa\file.sqf"
                    file.sqf
                    #include   "\x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y
                    #include "..\x"   -> C:\<profile>\missions\mission.island\aaa\..\x
                    #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y
sp:
 missions\__cur_sp.island\aaa\x