moveInGunner: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= local |= Arguments in MP
|game3= arma1
|version3= 1.00


|eff= global |= Effects in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Move soldier into vehicle gunner position (Immediate, no animation). |= Description
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| unitName '''moveInGunner''' vehicle |= Syntax
|game6= tkoh
|version6= 1.00


|p1= unitName: [[Object]] |= Parameter 1
|game7= arma3
|p2= vehicle: [[Object]] |= Parameter 2
|version7= 0.50


| [[Nothing]] |= Return value
|arg= local
____________________________________________________________________________________________
|eff= global
 
|x1= <code>soldierOne '''moveInGunner''' tankOne </code> |= Example 1
____________________________________________________________________________________________


|[[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]]  |= See also
|gr1= Unit Control


|descr= Move the unit into vehicle gunner position (immediate, no animation).
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|important|
If the unit is already in a vehicle, nothing will happen.
You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
}}
}}


<h3 style="display:none">Notes</h3>
|s1= unitName [[moveInGunner]] vehicle
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 4, 2006 - 14:45</dd>
|p1= unitName: [[Object]]
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''


MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
|p2= vehicle: [[Object]]
</dd>


<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
|r1= [[Nothing]]
<dd class="note">
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation_Flashpoint:_Actions_List|action]] command.
</dd>


|x1= <sqf>soldierOne moveInGunner tankOne;</sqf>


<!-- Note Section END -->
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
 
|user= Ceeeb
[[Category:Scripting Commands|MOVEINGUNNER]]
|timestamp= 20070202060200
[[Category:Scripting Commands OFP 1.96|MOVEINGUNNER]]
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn {{Link|Operation Flashpoint: EventHandlers List|event}}.
[[Category:Scripting Commands OFP 1.46|MOVEINGUNNER]]
To ensure the getIn event is fired, use the "getIn Gunner" {{Link|Operation Flashpoint: Actions List|action}} command.
[[Category:Scripting Commands ArmA|MOVEINGUNNER]]
}}
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]

Latest revision as of 18:04, 22 January 2026

Hover & click on the images for description

Description

Description:
Move the unit into vehicle gunner position (immediate, no animation).
See AI Group Vehicle Management for more information.
If the unit is already in a vehicle, nothing will happen. You should use moveOut to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
Groups:
Unit Control

Syntax

Syntax:
unitName moveInGunner vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInGunner tankOne;

Additional Information

See also:
moveInAny moveInCargo moveInCommander moveInDriver moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 02, 2007 - 06:02 (UTC)
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.