triggerAttachVehicle: Difference between revisions
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{{  | {{RV|type=command  | ||
|   | |game1= arma1  | ||
|version1= 1.00  | |||
|1.00  | |game2= arma2  | ||
|version2= 1.00  | |||
|  | |game3= arma2oa  | ||
|version3= 1.50  | |||
|game4= tkoh  | |||
|version4= 1.00  | |||
|game5= arma3  | |||
|version5= 0.50  | |||
|   | |arg= global  | ||
|eff= local  | |||
|  | |gr1= Triggers  | ||
|  | |descr=Specifies the entity which will activate the selected trigger.<br>  | ||
*If '''[]''' is given, the trigger is decoupled from the assigned vehicle (example 2).  | |||
*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it is changed to '''"NONE"'''.   | |||
*If '''[vehicle]''' is given, the trigger is coupled to the vehicle or its group.   | |||
*When the source is '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it is coupled to the group, otherwise it is coupled to the vehicle and the source is changed to '''"VEHICLE"'''.  | |||
| [[  | |s1= triggerName [[triggerAttachVehicle]] objects  | ||
|   | |p1= triggerName: [[Object]]  | ||
|p2= objects: [[Array]]  | |||
|r1= [[Nothing]]  | |||
<  | |x1= <sqf>trigger triggerAttachVehicle [player];</sqf>  | ||
<  | |x2= <sqf>trigger triggerAttachVehicle [];</sqf>  | ||
</  | |||
|seealso= [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[attachedObject]] [[triggerAttachedVehicle]] [[triggerAttachObject]] [[triggerInterval]] [[setTriggerInterval]]  | |||
[[  | }}  | ||
[[  | |||
[[  | |||
[[  | |||
[[  | |||
[[  | |||
Latest revision as of 15:28, 13 May 2022
Description
- Description:
 - Specifies the entity which will activate the selected trigger.
- If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
 - If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it is changed to "NONE".
 - If [vehicle] is given, the trigger is coupled to the vehicle or its group.
 - When the source is "GROUP", "LEADER" or "MEMBER", it is coupled to the group, otherwise it is coupled to the vehicle and the source is changed to "VEHICLE".
 
 - Groups:
 - Triggers
 
Syntax
- Syntax:
 - triggerName triggerAttachVehicle objects
 - Parameters:
 - triggerName: Object
 - objects: Array
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Example 2:
 - trigger triggerAttachVehicle [];
 
Additional Information
- See also:
 - attachObject attachTo attachedObjects attachedTo waypointAttachVehicle waypointAttachedVehicle lightAttachObject attachedObject triggerAttachedVehicle triggerAttachObject triggerInterval setTriggerInterval
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Armed Assault version 1.00
 - ArmA: Armed Assault: New Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Triggers
 - Scripting Commands: Local Effect