ctrlAddEventHandler: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
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|version2= 1.50


| Add an event handler to the given control. Returns id of the handler or -1 when failed. |= Description
|game3= tkoh
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|version3= 1.00


| control '''ctrlAddEventHandler''' [handler name,function] |= Syntax
|game4= arma3
|version4= 0.50


|p1= control: [[Control]] - |= PARAMETER1
|gr1= GUI Control - Event Handlers


|p2= [handler name,function]: [[Array]] -  |= PARAMETER2
|gr2= Event Handlers


|p3= |= PARAMETER3
|descr= Add an event handler to the given control.


| [[Number]] |= RETURNVALUE
{{Feature|important|
* Control event handlers are processed in reversed order, i.e. last added: first, first added: last. So if you have an override it should be set up in the 1st added EH.
* When using the event names listed [[User Interface Event Handlers|here]] with the [[ctrlAddEventHandler]], [[ctrlSetEventHandler]], [[displayAddEventHandler]] or [[displaySetEventHandler]] commands, the prefix "on" in the event name must be removed (e.g. ''''ButtonDown'''' instead of ''''onButtonDown'''').
}}
 
|s1= control [[ctrlAddEventHandler]] [handler, function]


|p1= control: [[Control]]


|x1= <code>(example)</code>|= EXAMPLE1
|p2= handler: [[String]] - handler name, see [[User Interface Event Handlers]]


____________________________________________________________________________________________
|p3= function: [[String]], since {{GVI|arma3|1.06}} also [[Code]] - script. Several [[Magic Variables]] are available:
* Event Handler parameters are accessible via {{hl|_this}}
* The Event Handler type is available as {{hl|_thisEvent}}
* The Event Handler index is available as {{hl|_thisEventHandler}}


| [[displayAddEventHandler]] |= SEEALSO
|r1= [[Number]] - handler ID or -1 if failed


| |= MPBEHAVIOUR
|x1= <sqf>_map ctrlAddEventHandler ["draw", "_this call BIS_fnc_strategicMapOpen_draw"];</sqf>
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}}


<h3 style='display:none'>Notes</h3>
|x2= <sqf>_map ctrlAddEventHandler ["draw", { hintSilent str _this }];</sqf>
<dl class='command_description'>
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x3= <sqf>findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["draw", { hintSilent str _this }]; //Arma 3 map control</sqf>
</dl>


<h3 style='display:none'>Bottom Section</h3>
|seealso= [[displayAddEventHandler]] [[ctrlRemoveEventHandler]] [[ctrlRemoveAllEventHandlers]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:46, 5 May 2024

Hover & click on the images for description

Description

Description:
Add an event handler to the given control.
Groups:
GUI Control - Event HandlersEvent Handlers

Syntax

Syntax:
control ctrlAddEventHandler [handler, function]
Parameters:
control: Control
handler: String - handler name, see User Interface Event Handlers
function: String, since Arma 3 logo black.png1.06 also Code - script. Several Magic Variables are available:
  • Event Handler parameters are accessible via _this
  • The Event Handler type is available as _thisEvent
  • The Event Handler index is available as _thisEventHandler
Return Value:
Number - handler ID or -1 if failed

Examples

Example 1:
_map ctrlAddEventHandler ["draw", "_this call BIS_fnc_strategicMapOpen_draw"];
Example 2:
_map ctrlAddEventHandler ["draw", { hintSilent str _this }];
Example 3:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["draw", { hintSilent str _this }]; //Arma 3 map control

Additional Information

See also:
displayAddEventHandler ctrlRemoveEventHandler ctrlRemoveAllEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note