setMarkerColor: Difference between revisions
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| {{ | {{RV|type=command | ||
| | ofp |=  | |game1= ofp | ||
| |version1= 1.21 | |||
| |1. | |game2= ofpe | ||
| |version2= 1.00 | |||
| |  | |game3= arma1 | ||
| |version3= 1.00 | |||
| |game4= arma2 | |||
| |version4= 1.00 | |||
| |=  | |||
| |  | |game5= arma2oa | ||
| |version5= 1.50 | |||
| | | |game6= tkoh | ||
| |version6= 1.00 | |||
| | | |game7= arma3 | ||
| |version7= 0.50 | |||
| |  | |gr1= Markers | ||
| | | |eff= global | ||
| |descr= Set marker's colour. {{arma3}}'s marker colour names and their corresponding RGBA values can be found here: [[Arma 3: CfgMarkerColors]]. | |||
| {{Feature|informative| | |||
| '''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. | |||
| As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker). | |||
| }} | }} | ||
| |s1= markerName [[setMarkerColor]] colour | |||
| |p1= markerName: [[String]] | |||
| |p2= colour: [[String]] | |||
| [[ | * {{hl|{{Link|Arma 3: CfgMarkerColors|CfgMarkerColors}}}}'s class name | ||
| * {{GVI|arma3|2.20|size= 0.75}} direct colour definition in one of the following formats (values in range 0..1): | |||
| [[ | ** "#(r,g,b)" (e.g {{hl|"#(1,0,1)"}}, {{hl|#FF00FF}} equivalent) | ||
| [[ | ** "#(r,g,b,a)" (e.g {{hl|"#(0.678,0.749,0.514,0.5)"}}, {{hl|#ADBF8380}} equivalent). Alpha 'a' in this format is independent of [[markerAlpha]] | ||
| [[ | |||
| [[ | |r1= [[Nothing]] | ||
| [[ | |||
| [[ | |x1= <sqf>"MarkerOne" setMarkerColor "ColorBlack";</sqf> | ||
| |x2= <sqf>"MarkerOne" setMarkerColor "#(1,0,0,1)"; // red color - since {{arma3}} v2.20</sqf> | |||
| |seealso= [[setMarkerColorLocal]] [[markerColor]] [[getMarkerColor]] [[setMarkerBrush]] [[createMarker]] [[setMarkerDir]] [[setMarkerPos]] [[setMarkerShape]] [[setMarkerSize]] [[setMarkerText]] [[setMarkerType]] [[setMarkerAlpha]] | |||
| }} | |||
Latest revision as of 13:42, 29 October 2024
Description
- Description:
- Set marker's colour. Arma 3's marker colour names and their corresponding RGBA values can be found here: Arma 3: CfgMarkerColors.
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerColor colour
- Parameters:
- markerName: String
- colour: String
- CfgMarkerColors's class name
 2.20 direct colour definition in one of the following formats (values in range 0..1): 2.20 direct colour definition in one of the following formats (values in range 0..1):- "#(r,g,b)" (e.g "#(1,0,1)", #FF00FF equivalent)
- "#(r,g,b,a)" (e.g "#(0.678,0.749,0.514,0.5)", #ADBF8380 equivalent). Alpha 'a' in this format is independent of markerAlpha
 
 
- Return Value:
- Nothing
Examples
- Example 1:
- "MarkerOne" setMarkerColor "ColorBlack";
- Example 2:
- "MarkerOne" setMarkerColor "#(1,0,0,1)"; // red color - since Arma 3 v2.20
Additional Information
- See also:
- setMarkerColorLocal markerColor getMarkerColor setMarkerBrush createMarker setMarkerDir setMarkerPos setMarkerShape setMarkerSize setMarkerText setMarkerType setMarkerAlpha
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.21
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect
 
	





