createLocation: Difference between revisions
| Killzone Kid (talk | contribs)  (see also) | Lou Montana (talk | contribs)   (Add alternative syntax) | ||
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| {{ | {{RV|type=command | ||
| |  | |game1= arma1 | ||
| |version1= 1.08 | |||
| |1. | |game2= arma2 | ||
| |version2= 1.00 | |||
| | | |game3= arma2oa | ||
| |version3= 1.50 | |||
| | | |game4= tkoh | ||
| |version4= 1.00 | |||
| |  | |game5= arma3 | ||
| |version5= 0.50 | |||
| | | |eff=local | ||
| | | |gr1= Locations | ||
| | [[Location]]  | |descr= Creates a location of the specified class and dimensions at the specified position. | ||
| Classes are defined in {{hl|CfgLocationTypes}}; for possible location types see [[Location#Location Types|Location Types]].<br> | |||
| The alternative syntax allows to convert a non-editable (built-in) terrain location into an editable one, with the following restrictions: | |||
| * it cannot be deleted (but can be [[setType]] to "Invisible" to hide it) | |||
| * it cannot be moved | |||
| | [[ | |s1= [[createLocation]] [className, position, sizeX, sizeY] | ||
| |p1= className: [[String]] | |||
| |p2= position: [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]] or [[Object]] | |||
| |p3= sizeX: [[Number]] - in meters | |||
| |p4= sizeY: [[Number]] - in meters | |||
| |r1= [[Location]] | |||
| |s2= [[createLocation]] [location] | |||
| |s2since= arma3 2.10 | |||
| |p21= location: [[Location]] - a terrain's location. If a scripted location is provided, it is simply returned | |||
| |r2= [[Location]] - a script-editable location | |||
| |x1= <sqf>_location = createLocation ["NameVillage", [4035,2151,10], 100, 100];</sqf> | |||
| </ | |||
| < | |x2= <sqf> | ||
| _location = createLocation ["NameVillage", [4035,2151,10], 30, 30]; | |||
| _location setText "Player town"; | |||
| </sqf> | |||
| |x3= <sqf> | |||
| private _terrainLocation = nearestLocation [player, "nameCity"];	// assuming it returns a built-in location | |||
| _terrainLocation setType "Invisible";								// does not do anything | |||
| private _editableLocation = createLocation [_terrainLocation];		// does the conversion | |||
| _editableLocation setType "Invisible";								// hides the location | |||
| </sqf> | |||
| [[ | |seealso= [[setText]] [[nearestLocation]] [[nearestLocations]] [[locationPosition]] [[nearestLocationWithDubbing]] [[setRectangular]] [[rectangular]] [[size]] | ||
| [[ | }} | ||
| [[ | |||
| [[ | |||
| [[ | |||
| [[ | |||
Latest revision as of 14:56, 23 June 2022
Description
- Description:
- Creates a location of the specified class and dimensions at the specified position.
Classes are defined in CfgLocationTypes; for possible location types see Location Types.
 The alternative syntax allows to convert a non-editable (built-in) terrain location into an editable one, with the following restrictions:- it cannot be deleted (but can be setType to "Invisible" to hide it)
- it cannot be moved
 
- Groups:
- Locations
Syntax
- Syntax:
- createLocation [className, position, sizeX, sizeY]
- Parameters:
- className: String
- position: Position2D, Position3D or Object
- sizeX: Number - in meters
- sizeY: Number - in meters
- Return Value:
- Location
Alternative Syntax
- Syntax:
- createLocation [location]
- Parameters:
- location: Location - a terrain's location. If a scripted location is provided, it is simply returned
- Return Value:
- Location - a script-editable location
Examples
- Example 1:
- Example 2:
- Example 3:
- private _terrainLocation = nearestLocation [player, "nameCity"]; // assuming it returns a built-in location _terrainLocation setType "Invisible"; // does not do anything private _editableLocation = createLocation [_terrainLocation]; // does the conversion _editableLocation setType "Invisible"; // hides the location
Additional Information
- See also:
- setText nearestLocation nearestLocations locationPosition nearestLocationWithDubbing setRectangular rectangular size
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Locations
- Scripting Commands: Local Effect
 
	



