BIS fnc inTrigger: Difference between revisions
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{{RV|type=function | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|1.00 | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Detects whether position is within area '''or''' calculates distance to the nearest edge of trigger area by using optional params. | ||
{{Feature|arma3|Since {{arma3}} v1.58 [[inArea]] is available for an area check.}} | |||
| | |||
| [[ | |||
| | |s1= [area, position, returnDistance, includeFloorCeiling] call [[BIS_fnc_inTrigger]] | ||
| [[ | |p1= area: [[Object]], [[String]], [[Location]] or [[Array]] | ||
* [[Object]] - trigger | |||
* [[String]] - marker | |||
* [[Location]] - location | |||
* [[Array]] - in format [center, distance] or [center, [a, b, angle, rect]] or [center, [a, b, angle, rect, height]] | |||
|p2= position: [[Object]] or [[Array]] - position to check (e.g. [[player]]) or [[Position]] | |||
|p3= returnDistance: [[Boolean]] - (Optional, default [[false]]) [[true]] to return distance to nearest edge of trigger area | |||
|p4= includeFloorCeiling: [[Boolean]] - (Optional, default [[false]]) to include trigger area floor and ceiling in calculation when calculating distance to nearest edge | |||
|r1= | |||
* [[Boolean]] - [[true]] when position is in area, false if not | |||
[[ | * [[Number]] - (when ''returnDistance'' is [[true]]) - distance from closest border: negative distance - from inside, positive distance - from outside | ||
[[ | |||
[[ | |||
[[ | |||
< | |x1= <sqf> | ||
private _trigger = createTrigger ["EmptyDetector", getPosATL player]; | |||
_trigger setTriggerArea [10, 10, 0, false]; | |||
_inTrigger = [_trigger, player] call BIS_fnc_inTrigger; // _inTrigger = true | |||
</sqf> | |||
</ | |||
|seealso= [[createTrigger]] [[createMarker]] [[setTriggerArea]] [[setMarkerSize]] [[triggerArea]] [[markerSize]] [[inArea]] [[inAreaArray]] [[BIS_fnc_getArea]] | |||
}} | |||
Latest revision as of 19:22, 15 September 2024
Description
- Description:
- Detects whether position is within area or calculates distance to the nearest edge of trigger area by using optional params.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [area, position, returnDistance, includeFloorCeiling] call BIS_fnc_inTrigger
- Parameters:
- area: Object, String, Location or Array
- position: Object or Array - position to check (e.g. player) or Position
- returnDistance: Boolean - (Optional, default false) true to return distance to nearest edge of trigger area
- includeFloorCeiling: Boolean - (Optional, default false) to include trigger area floor and ceiling in calculation when calculating distance to nearest edge
- Return Value:
Examples
- Example 1:
- private _trigger = createTrigger ["EmptyDetector", getPosATL player]; _trigger setTriggerArea [10, 10, 0, false]; _inTrigger = [_trigger, player] call BIS_fnc_inTrigger; // _inTrigger = true
Additional Information
- See also:
- createTrigger createMarker setTriggerArea setMarkerSize triggerArea markerSize inArea inAreaArray BIS_fnc_getArea
Notes
-
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