getSoundControllerResult: Difference between revisions
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{{ | {{RV|type=command | ||
|arma3 | |game1= arma3 | ||
| | |version1= 1.64 | ||
| | |gr1= Sounds | ||
|descr= Returns the calculated value of [[simple expression]] defined in config. Config could be any config entry, even [[missionConfigFile | mission config]] entry. It is more important that the vehicle is a transport and not any object. If the expression contains sound controllers, the controller values will be taken from the given vehicle. | |||
| | |s1= vehicle [[getSoundControllerResult]] config | ||
|p1= vehicle: [[Object]] - transport vehicle | |||
| [[Arma 3 Sound]] | |p2= config: [[Config]] - path to config entry containing the expression | ||
|r1= [[Number]] | |||
|x1= <sqf>_result = (vehicle player) getSoundControllerResult (configFile >> "cfgVehicles" >> typeOf (vehicle player) >> "sounds" >> "idle_ext" >> "volume");</sqf> | |||
|x2= <sqf> | |||
// mission config entry to reverse rain strength: | |||
// myExpression = "rain factor [1,0]"; | |||
_result = "PaperCar" createVehicleLocal position player getSoundControllerResult (missionConfigFile >> "myExpression"); | |||
</sqf> | |||
|seealso= [[Arma 3: Sound]] [[getSoundController]] [[getEnvSoundController]] [[getAllEnvSoundControllers]] [[getAllSoundControllers]] [[getCustomSoundController]] [[setCustomSoundController]] [[getCustomSoundControllerCount]] | |||
}} | }} |
Latest revision as of 23:09, 29 June 2022
Description
- Description:
- Returns the calculated value of simple expression defined in config. Config could be any config entry, even mission config entry. It is more important that the vehicle is a transport and not any object. If the expression contains sound controllers, the controller values will be taken from the given vehicle.
- Groups:
- Sounds
Syntax
- Syntax:
- vehicle getSoundControllerResult config
- Parameters:
- vehicle: Object - transport vehicle
- config: Config - path to config entry containing the expression
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
- // mission config entry to reverse rain strength: // myExpression = "rain factor [1,0]"; _result = "PaperCar" createVehicleLocal position player getSoundControllerResult (missionConfigFile >> "myExpression");
Additional Information
- See also:
- Arma 3: Sound getSoundController getEnvSoundController getAllEnvSoundControllers getAllSoundControllers getCustomSoundController setCustomSoundController getCustomSoundControllerCount
Notes
-
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