inAreaArray: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma3 | ||
|version1= 1.66 | |||
| | |gr1= Triggers | ||
| | |gr2= Markers | ||
| | |gr3= Locations | ||
| | |gr4= Positions | ||
| | |descr= Returns given list of [[Object]]s and/or [[Position]]s that are in the given area, area defined by a trigger, marker, location or array. | ||
|[ | {{Feature|important|Unlike [[inAreaArrayIndexes]], ''area'' position is [[Position#PositionAGL|PositionAGL]].}} | ||
| | |s1= positions [[inAreaArray]] area | ||
| | |p1= positions: [[Array]] of [[Object]]s and/or [[Position]]s | ||
|p2= area: [[Object]], [[Location]] or [[String]] - the defined area: | |||
* [[Object]] - trigger | |||
* [[Location]] - location | |||
* [[String]] - marker name | |||
| [[Array]]: | |r1= [[Array]]: [[Object]]s and/or [[Position]]s inside the trigger area | ||
|s2= positions [[inAreaArray]] [centre, a, b, angle, isRectangle, c] | |||
|p21= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check. [[Position]]s must be [[Position#PositionAGL|PositionAGL]] if area is checked in 3D | |||
| | |p22= centre: [[Array]] format [[Position#Introduction|Position2D]] or [[Position#PositionAGL|PositionAGL]], {{GVI|arma3|2.14|size= 0.75}} [[Object]] or [[Group]] | ||
| | |p23= a: [[Number]] - x axis (x / 2) | ||
| | |p24= b: [[Number]] - y axis (y / 2) | ||
|p25= angle: [[Number]] - (Optional, default 0) rotation angle | |||
|p26= isRectangle: [[Boolean]] - (Optional, default [[false]]) [[true]] if rectangle, [[false]] if ellipse | |||
|p27= c: [[Number]] - (Optional, default -1: unlimited) z axis (z / 2) | |||
|r2= [[Array]]: [[Object]]s and/or [[Position]]s inside the area | |||
|x1= <sqf>vehicles inAreaArray myTrigger;</sqf> | |||
|x2= <sqf>allUnits inAreaArray "myMarker";</sqf> | |||
|x3= <sqf>allPlayers inAreaArray myLocation;</sqf> | |||
|x4= <sqf>allDead inAreaArray [[100, 100, 0], 20, 30, 45, false, 10];</sqf> | |||
< | |||
</ | |||
|seealso= [[inAreaArrayIndexes]] [[inArea]] [[triggerArea]] | |||
}} | |||
{{Note | |||
|user= Tankbuster | |||
|timestamp= 20170611213300 | |||
|text= The array you send the command can be filtered. For example: | |||
<sqf>vehicles select { _x isKindOf "StaticWeapon" } inAreaArray "myMarker"</sqf> | |||
Will return only the statics inside the given marker. | |||
}} |
Latest revision as of 12:59, 14 May 2024
Description
- Description:
- Returns given list of Objects and/or Positions that are in the given area, area defined by a trigger, marker, location or array.
- Groups:
- TriggersMarkersLocationsPositions
Syntax
- Syntax:
- positions inAreaArray area
- Parameters:
- positions: Array of Objects and/or Positions
- area: Object, Location or String - the defined area:
- Return Value:
- Array: Objects and/or Positions inside the trigger area
Alternative Syntax
- Syntax:
- positions inAreaArray [centre, a, b, angle, isRectangle, c]
- Parameters:
- positions: Array - Objects and/or Positions to check. Positions must be PositionAGL if area is checked in 3D
- centre: Array format Position2D or PositionAGL, 2.14 Object or Group
- a: Number - x axis (x / 2)
- b: Number - y axis (y / 2)
- angle: Number - (Optional, default 0) rotation angle
- isRectangle: Boolean - (Optional, default false) true if rectangle, false if ellipse
- c: Number - (Optional, default -1: unlimited) z axis (z / 2)
- Return Value:
- Array: Objects and/or Positions inside the area
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
Additional Information
- See also:
- inAreaArrayIndexes inArea triggerArea
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 11, 2017 - 21:33 (UTC)
- The array you send the command can be filtered. For example: Will return only the statics inside the given marker.