ctrlSetAngle: Difference between revisions
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|eff= |= Multiplayer Effects | |eff= |= Multiplayer Effects | ||
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| Sets the rotation of an <tt>ST_PICTURE</tt> control. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. Doesn't require [[ctrlCommit]]. Procedural textures filled controls do not rotate.|= | | Sets the rotation of an <tt>ST_PICTURE</tt> control. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. Doesn't require [[ctrlCommit]]. Procedural textures filled controls do not rotate.|DESCRIPTION= | ||
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| control [[ctrlSetAngle]] [angle, centerX, centerY] |= | | control [[ctrlSetAngle]] [angle, centerX, centerY] |SYNTAX= | ||
|p1= control: [[Control]] - picture control |= | |p1= control: [[Control]] - picture control |PARAMETER1= | ||
|p2= [angle, centerX, centerY]: [[Array]] |= | |p2= [angle, centerX, centerY]: [[Array]] |= | ||
|p3= angle: [[Number]] - Rotation angle (clockwise) |= | |p3= angle: [[Number]] - Rotation angle (clockwise) |PARAMETER3= | ||
|p4= centerX: [[Number]] - Rotation center X in range 0 to 1 (0.5 - control center) |= | |p4= centerX: [[Number]] - Rotation center X in range 0 to 1 (0.5 - control center) |PARAMETER4= | ||
|p5= centerY: [[Number]] - Rotation center Y in range 0 to 1 (0.5 - control center)|= | |p5= centerY: [[Number]] - Rotation center Y in range 0 to 1 (0.5 - control center)|PARAMETER5= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
| s2= control [[ctrlSetAngle]] [angle, centerX, centerY, now] (''Since Arma 3 v1.78.143717'') |= | | s2= control [[ctrlSetAngle]] [angle, centerX, centerY, now] (''Since Arma 3 v1.78.143717'') |SYNTAX= | ||
|p21= control: [[Control]] - picture control |= | |p21= control: [[Control]] - picture control |PARAMETER1= | ||
|p22= [angle, centerX, centerY]: [[Array]] |= | |p22= [angle, centerX, centerY]: [[Array]] |= | ||
|p23= angle: [[Number]] - Rotation angle (clockwise) |= | |p23= angle: [[Number]] - Rotation angle (clockwise) |PARAMETER3= | ||
|p24= centerX: [[Number]] - Rotation center X in range 0 to 1 (0.5 - control center) |= | |p24= centerX: [[Number]] - Rotation center X in range 0 to 1 (0.5 - control center) |PARAMETER4= | ||
|p25= centerY: [[Number]] - Rotation center Y in range 0 to 1 (0.5 - control center)|= | |p25= centerY: [[Number]] - Rotation center Y in range 0 to 1 (0.5 - control center)|PARAMETER5= | ||
|p26= now: [[Boolean]] ''(default: [[true]])'' - if [[false]] control will wait for [[ctrlCommit]] input for result to apply |= | |p26= now: [[Boolean]] ''(default: [[true]])'' - if [[false]] control will wait for [[ctrlCommit]] input for result to apply |PARAMETER6= | ||
| r2 = [[Nothing]] |= | | r2 = [[Nothing]] |RETURNVALUE= | ||
|x1=<code> _control [[ctrlSetAngle]] [25, 0.5, 0.5];</code> |= | |x1=<code> _control [[ctrlSetAngle]] [25, 0.5, 0.5];</code> |EXAMPLE1= | ||
|x2=<code>[[with]] [[uiNamespace]] [[do]] | |x2=<code>[[with]] [[uiNamespace]] [[do]] | ||
{ | { | ||
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|x3=<code>_control [[ctrlSetAngle]] [25, 0.5, 0.5, [[false]]]; | |x3=<code>_control [[ctrlSetAngle]] [25, 0.5, 0.5, [[false]]]; | ||
_control [[ctrlCommit]] 1; // Rotation applies smoothly for 1 second. | _control [[ctrlCommit]] 1; // Rotation applies smoothly for 1 second. | ||
</code> |= | </code> |EXAMPLE1= | ||
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| [[ctrlAngle]], [https://resources.bisimulations.com/wiki/ctrlSetAngle ctrlSetAngle VBS] |= | | [[ctrlAngle]], [https://resources.bisimulations.com/wiki/ctrlSetAngle ctrlSetAngle VBS] |SEEALSO= | ||
}} | }} | ||
Revision as of 14:36, 7 April 2019
Description
- Description:
- Sets the rotation of an ST_PICTURE control. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. Doesn't require ctrlCommit. Procedural textures filled controls do not rotate.
- Groups:
- Uncategorised
Syntax
- Syntax:
- control ctrlSetAngle [angle, centerX, centerY]
- Parameters:
- control: Control - picture control
- [angle, centerX, centerY]: Array
- angle: Number - Rotation angle (clockwise)
- centerX: Number - Rotation center X in range 0 to 1 (0.5 - control center)
- centerY: Number - Rotation center Y in range 0 to 1 (0.5 - control center)
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- control ctrlSetAngle [angle, centerX, centerY, now] (Since Arma 3 v1.78.143717)
- Parameters:
- control: Control - picture control
- [angle, centerX, centerY]: Array
- angle: Number - Rotation angle (clockwise)
- centerX: Number - Rotation center X in range 0 to 1 (0.5 - control center)
- centerY: Number - Rotation center Y in range 0 to 1 (0.5 - control center)
- now: Boolean (default: true) - if false control will wait for ctrlCommit input for result to apply
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlSetAngle [25, 0.5, 0.5];
- Example 2:
with uiNamespace do { ctrl = findDisplay 46 ctrlCreate ["RscPictureKeepAspect", -1]; ctrl ctrlSetPosition [0,0,1,1]; ctrl ctrlSetText "A3\Missions_F_Exp\data\Img\lobby\ui_campaign_lobby_background_tablet_radial_left_ca.paa"; ctrl ctrlCommit 0; angle = 0; onEachFrame { with uiNamespace do { if (angle > 359) then {angle = 0}; ctrl ctrlSetAngle [angle, 0.5, 0.5]; angle = angle + 1; }; }; };
- Example 3:
_control ctrlSetAngle [25, 0.5, 0.5, false]; _control ctrlCommit 1; // Rotation applies smoothly for 1 second.
Additional Information
- See also:
- ctrlAnglectrlSetAngle VBS
Notes
-
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