BIS fnc fireSupportVirtual: Difference between revisions
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{{Function|= | {{Function|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma3 | | | arma3 |Game name= | ||
|1.00| | |1.00|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Fires virtual mortar/artillery fire support. |Description= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [target,mag,radius,rounds,delay,conditionEnd,safezone,alt,speed,sounds] call [[BIS_fnc_fireSupportVirtual]] |= | | [target, mag, radius, rounds, delay, conditionEnd, safezone, alt, speed, sounds] call [[BIS_fnc_fireSupportVirtual]] |Syntax= | ||
|p1= target: [[Position]], [[Object]] or [[String]] - Target position, can be object, position or marker name |Parameter 1= | |||
| | |p2= mag: [[String]] - Magazine (if left empy, first magazine available will be used) |Parameter 2= | ||
| | |p3= radius: [[Number]] - Radius of target area in meters|Parameter 3= | ||
|p4= rounds: [[Number]] - Number of rounds to be fired|Parameter 4= | |||
|p4= rounds: [[Number]] - Number of rounds to be fired| | |||
|p5= delay: [[Array]] or [[Number]] - Delay between rounds. | |p5= delay: [[Array]] or [[Number]] - Delay between rounds. | ||
*[[Array]] | * [[Array]] | ||
**1: min delay | ** 1: min delay | ||
**2: max delay | ** 2: max delay | ||
*[[Number]] - Precise delay| | * [[Number]] - Precise delay |Parameter 5= | ||
|p6= conditionEnd: [[Code]] - (Optional, default ?) Condition to end bombardment before all rounds are fired| | |p6= conditionEnd: [[Code]] - (Optional, default ?) Condition to end bombardment before all rounds are fired|Parameter 6= | ||
|p7= safezone: [[Number]] - (Optional, default ?) Safezone radius - minimal distance from the target position where shells may be directed at| | |p7= safezone: [[Number]] - (Optional, default ?) Safezone radius - minimal distance from the target position where shells may be directed at|Parameter 7= | ||
|p8= alt: [[Number]] - (Optional, default 250) Altitude where the shell will be created| | |p8= alt: [[Number]] - (Optional, default 250) Altitude where the shell will be created|Parameter 8= | ||
|p9= speed: [[Number]] - (Optional, default 150) Descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly| | |p9= speed: [[Number]] - (Optional, default 150) Descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly|Parameter 9= | ||
|p10= sounds: [[Array]] of [[String|strings]] - (Optional, default []) Ssounds to be played on the incoming shell| | |p10= sounds: [[Array]] of [[String|strings]] - (Optional, default []) Ssounds to be played on the incoming shell|Parameter 10= | ||
| [[Boolean]] - [[ | | [[Boolean]] - [[true]] if successful |Return value= | ||
|x1= <code>[ BIS_Player,"Sh_82mm_AMOS",100,24,10 ] [[spawn]] [[BIS_fnc_fireSupportVirtual]];;</code> |= | |x1= <code>[BIS_Player, "Sh_82mm_AMOS", 100, 24, 10] [[spawn]] [[BIS_fnc_fireSupportVirtual]];;</code> |Example 1= | ||
|x2= <code>[ [3600,3600,0],[[nil]],100,24,10 ] [[spawn]] [[BIS_fnc_fireSupportVirtual]];</code> |= | |x2= <code><nowiki>[</nowiki>[3600, 3600, 0], [[nil]], 100, 24, 10] [[spawn]] [[BIS_fnc_fireSupportVirtual]];</code> |Example 2= | ||
|x3= <code>[ BIS_Player,[[nil]],100,24,10,{[[daytime]] > 20},50 ] [[spawn]] [[BIS_fnc_fireSupportVirtual]];</code> |= | |x3= <code>[BIS_Player, [[nil]], 100, 24, 10, {[[daytime]] > 20}, 50] [[spawn]] [[BIS_fnc_fireSupportVirtual]];</code> |Example 3= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[BIS_fnc_fireSupportCluster]], [[BIS_fnc_fire]], [[BIS_fnc_fireSupport]] | | [[BIS_fnc_fireSupport]], [[BIS_fnc_fireSupportCluster]], [[BIS_fnc_fire]], [[BIS_fnc_fireSupport]] |See also= | ||
}} | }} | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:fireSupportVirtual}}]] | |||
[[Category:Function Group: Combat|{{uc:fireSupportVirtual}}]] | [[Category:Function Group: Combat|{{uc:fireSupportVirtual}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:fireSupportVirtual}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:fireSupportVirtual}}]] |
Revision as of 02:10, 23 September 2018
Description
- Description:
- Fires virtual mortar/artillery fire support.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, mag, radius, rounds, delay, conditionEnd, safezone, alt, speed, sounds] call BIS_fnc_fireSupportVirtual
- Parameters:
- target: Position, Object or String - Target position, can be object, position or marker name
- mag: String - Magazine (if left empy, first magazine available will be used)
- radius: Number - Radius of target area in meters
- rounds: Number - Number of rounds to be fired
- delay: Array or Number - Delay between rounds.
- conditionEnd: Code - (Optional, default ?) Condition to end bombardment before all rounds are fired
- safezone: Number - (Optional, default ?) Safezone radius - minimal distance from the target position where shells may be directed at
- alt: Number - (Optional, default 250) Altitude where the shell will be created
- speed: Number - (Optional, default 150) Descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly
- sounds: Array of strings - (Optional, default []) Ssounds to be played on the incoming shell
- Return Value:
- Boolean - true if successful
Examples
- Example 1:
[BIS_Player, "Sh_82mm_AMOS", 100, 24, 10] spawn BIS_fnc_fireSupportVirtual;;
- Example 2:
[[3600, 3600, 0], nil, 100, 24, 10] spawn BIS_fnc_fireSupportVirtual;
- Example 3:
[BIS_Player, nil, 100, 24, 10, {daytime > 20}, 50] spawn BIS_fnc_fireSupportVirtual;
Additional Information
Notes
-
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