setParticleRandom: Difference between revisions
| Killzone Kid (talk | contribs)  (locality) | m (template:command argument fix) | ||
| Line 23: | Line 23: | ||
| 	angleVar, | 	angleVar, | ||
| 	bounceOnSurfaceVar | 	bounceOnSurfaceVar | ||
| ];</code> |=  | ];</code> |DESCRIPTION= | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | particleSource '''setParticleRandom''' [lifeTime, position, moveVelocity, rotationVelocity, size, color, randomDirectionPeriod, randomDirectionIntensity, {angle}, bounceOnSurface] |=  | | particleSource '''setParticleRandom''' [lifeTime, position, moveVelocity, rotationVelocity, size, color, randomDirectionPeriod, randomDirectionIntensity, {angle}, bounceOnSurface] |SYNTAX= | ||
| |p1= particleSource: [[Object]] |=  | |p1= particleSource: [[Object]] |PARAMETER1= | ||
| |p2= [lifeTime, position, moveVelocity, rotationVelocity, size, color, randomDirectionPeriod, randomDirectionIntensity, {angle}, bounceOnSurface]: [[Array]] |=  | |p2= [lifeTime, position, moveVelocity, rotationVelocity, size, color, randomDirectionPeriod, randomDirectionIntensity, {angle}, bounceOnSurface]: [[Array]] |PARAMETER2= | ||
| | [[Nothing]] |=  | | [[Nothing]] |RETURNVALUE= | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |x1 = <code> _PS [[setParticleRandom]] [0, [0.1, 0.1, 0.1], [0, 0, 0.5], 0, 0.1, [0, 0, 0, 0], 0, 0];</code> | |x1 = <code> _PS [[setParticleRandom]] [0, [0.1, 0.1, 0.1], [0, 0, 0.5], 0, 0.1, [0, 0, 0, 0], 0, 0];</code> | ||
| | [[ParticleArray]], [[setParticleCircle]], [[setParticleParams]], [[ParticleTemplates]], [[setParticleClass]], [[particlesQuality]], [[setParticleFire]] |=  | | [[ParticleArray]], [[setParticleCircle]], [[setParticleParams]], [[ParticleTemplates]], [[setParticleClass]], [[particlesQuality]], [[setParticleFire]] |SEEALSO= | ||
| }} | }} | ||
Revision as of 14:47, 7 April 2019
Description
- Description:
- Sets randomization of particle source parameters. Correspondence between CfgCloudlets class param names and command array of params:
particleSource setParticleRandom [ lifeTimeVar, positionVar, moveVelocityVar, rotationVelocityVar, sizeVar, colorVar, randomDirectionPeriodVar, randomDirectionIntensityVar, angleVar, bounceOnSurfaceVar ];
- Groups:
- Uncategorised
Syntax
- Syntax:
- particleSource setParticleRandom [lifeTime, position, moveVelocity, rotationVelocity, size, color, randomDirectionPeriod, randomDirectionIntensity, {angle}, bounceOnSurface]
- Parameters:
- particleSource: Object
- [lifeTime, position, moveVelocity, rotationVelocity, size, color, randomDirectionPeriod, randomDirectionIntensity, {angle}, bounceOnSurface]: Array
- Return Value:
- Nothing
Examples
- Example 1:
- _PS setParticleRandom [0, [0.1, 0.1, 0.1], [0, 0, 0.5], 0, 0.1, [0, 0, 0, 0], 0, 0];
Additional Information
- See also:
- ParticleArraysetParticleCirclesetParticleParamsParticleTemplatessetParticleClassparticlesQualitysetParticleFire
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Notes
- Posted on July 03, 2013 - 15:35
- Druid
- Support of parameter bounceOnSurface (Number - 0-1) is in the game since Arma 3 version 0.74. It's variability in speed's loosing in collision with ground. Requires collisions with ground enabled by script command setParticleParams.
 
Bottom Section
Categories: 
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
