a == b: Difference between revisions
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Lou Montana (talk | contribs) (Merged syntaxes) |
Lou Montana (talk | contribs) m (Fix fix) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| a '''==''' b |Syntax= | | a '''<nowiki>==</nowiki>''' b |Syntax= | ||
|p1 = a: [[Number]], [[String]], [[Group]], [[Side]], [[Object]], [[Structured Text]], [[Config]], [[Display]], [[Control]], [[Location]] |Parameter 1= | |p1 = a: [[Number]], [[String]], [[Group]], [[Side]], [[Object]], [[Structured Text]], [[Config]], [[Display]], [[Control]], [[Location]] |Parameter 1= | ||
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<dd class="note"> | <dd class="note"> | ||
For script comparison we need to detect whether scripts are running in advance, then compose both into string: | For script comparison we need to detect whether scripts are running in advance, then compose both into string: | ||
<code>[[if]] ([[scriptDone]] _var0) [[then]] [{[[false]]},{([[str]] _var0) == ([[str]] _var1)}];</code> | |||
It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator. | It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator. | ||
For multiple comparisons: | For multiple comparisons: | ||
<code> | <code>fnc_areEqual = { | ||
fnc_areEqual = { | |||
[[private]] ["_b", "_var1", "_var2"]; | [[private]] ["_b", "_var1", "_var2"]; | ||
_b = [[true]]; | _b = [[true]]; | ||
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_b | _b | ||
}; | }; | ||
["A","a","a"] [[call]] fnc_areEqual; {{codecomment|// false}} | ["A","a","a"] [[call]] fnc_areEqual; {{codecomment|// false}}</code> | ||
</code> | |||
And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]] | And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]] | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 23:31, 28 January 2019
Description
- Description:
- Check if argument a is equal to argument b. Both arguments need to be of the same type.
- Groups:
- Uncategorised
Syntax
- Syntax:
- a == b
- Parameters:
- a: Number, String, Group, Side, Object, Structured Text, Config, Display, Control, Location
- b: Number, String, Group, Side, Object, Structured Text, Config, Display, Control, Location
- Return Value:
- Boolean
Examples
- Example 1:
if (player == leader group player) then { hint "You are the leader of your group."; } else { hint "Someone else is the boss"; };
- Example 2:
"MyRabbit" == "MYRABBIT"; // returns true
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Apr 15, 2014 - 15:34
- ffur2007slx2_5
-
For script comparison we need to detect whether scripts are running in advance, then compose both into string:
if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}];
It is recommended to use isEqualTo for all types comparison, which is more functional and as fast as operator. For multiple comparisons:fnc_areEqual = { private ["_b", "_var1", "_var2"]; _b = true; for [{ _i = 1 }, { _i < (count _this) && _b }, { _i=_i + 1 }] do { _var1 = _this select (_i-1); _var2 = _this select _i; if (!(_var1 isEqualTo _var2)) then { _b = false; }; }; _b }; ["A","a","a"] call fnc_areEqual; // false
And we can use such workaround instead of using BIS_fnc_arrayCompare or BIS_fnc_areEqual
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Command Group: Math
- Command Group: Variables