a == b: Difference between revisions

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(Merged syntaxes)
m (Fix fix)
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| a '''==''' b |Syntax=
| a '''<nowiki>==</nowiki>''' b |Syntax=


|p1 = a: [[Number]], [[String]], [[Group]], [[Side]], [[Object]], [[Structured Text]], [[Config]], [[Display]], [[Control]], [[Location]] |Parameter 1=
|p1 = a: [[Number]], [[String]], [[Group]], [[Side]], [[Object]], [[Structured Text]], [[Config]], [[Display]], [[Control]], [[Location]] |Parameter 1=
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<dd class="note">
<dd class="note">
For script comparison we need to detect whether scripts are running in advance, then compose both into string:
For script comparison we need to detect whether scripts are running in advance, then compose both into string:
[[if]] ([[scriptDone]] _var0) [[then]] [{[[false]]},{([[str]] _var0) == ([[str]] _var1)}];
<code>[[if]] ([[scriptDone]] _var0) [[then]] [{[[false]]},{([[str]] _var0) == ([[str]] _var1)}];</code>
   
   
It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator.
It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator.
For multiple comparisons:
For multiple comparisons:
<code>
<code>fnc_areEqual = {
fnc_areEqual = {
[[private]] ["_b", "_var1", "_var2"];
[[private]] ["_b", "_var1", "_var2"];
_b = [[true]];
_b = [[true]];
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_b
_b
};
};
["A","a","a"] [[call]] fnc_areEqual; {{codecomment|// false}}
["A","a","a"] [[call]] fnc_areEqual; {{codecomment|// false}}</code>
</code>
And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]]
And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]]
<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 23:31, 28 January 2019

Hover & click on the images for description

Description

Description:
Check if argument a is equal to argument b. Both arguments need to be of the same type.
Please note that String comparison is case-insensitive.
If you need case-sensitive comparison, use isEqualTo.
Groups:
Uncategorised

Syntax

Syntax:
a == b
Parameters:
a: Number, String, Group, Side, Object, Structured Text, Config, Display, Control, Location
b: Number, String, Group, Side, Object, Structured Text, Config, Display, Control, Location
Return Value:
Boolean

Examples

Example 1:
if (player == leader group player) then { hint "You are the leader of your group."; } else { hint "Someone else is the boss"; };
Example 2:
"MyRabbit" == "MYRABBIT"; // returns true

Additional Information

See also:
OperatorsisEqualTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Apr 15, 2014 - 15:34
ffur2007slx2_5
For script comparison we need to detect whether scripts are running in advance, then compose both into string: if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}]; It is recommended to use isEqualTo for all types comparison, which is more functional and as fast as operator. For multiple comparisons: fnc_areEqual = { private ["_b", "_var1", "_var2"]; _b = true; for [{ _i = 1 }, { _i < (count _this) && _b }, { _i=_i + 1 }] do { _var1 = _this select (_i-1); _var2 = _this select _i; if (!(_var1 isEqualTo _var2)) then { _b = false; }; }; _b }; ["A","a","a"] call fnc_areEqual; // false And we can use such workaround instead of using BIS_fnc_arrayCompare or BIS_fnc_areEqual

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