addPlayerScores: Difference between revisions
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| unit [[addPlayerScores]] values |SYNTAX= | | unit [[addPlayerScores]] values |SYNTAX= | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
|p2= values: [[Array]] - killsInfantry , killsSoft, killsArmor, killsAir, killed | |p2= values: [[Array]] - killsInfantry , killsSoft, killsArmor, killsAir, killed | ||
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|x1= <code>[[player]] [[addPlayerScores]] [0, 1, 0, 0, 1];</code> |= | |x1= <code>[[player]] [[addPlayerScores]] [0, 1, 0, 0, 1];</code> |EXAMPLE1= | ||
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Revision as of 14:27, 7 April 2019
Description
- Description:
- MP server only: Adds player score.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit addPlayerScores values
- Parameters:
- unit: Object
- values: Array - killsInfantry , killsSoft, killsArmor, killsAir, killed
- Return Value:
- Nothing
Examples
- Example 1:
player addPlayerScores [0, 1, 0, 0, 1];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with A3 version 1.62]][[ Category: A3: New Scripting Commands | ADDPLAYERSCORES]][[ Category: A3: Scripting Commands | ADDPLAYERSCORES]]
Bottom Section
- Posted on May 2, 2017 - 01:48 (UTC)
- Beno 83au
-
As this command will add the given number to a player's score, a little bit of thought needs to be given to friendly-fire if it's for something like a deathmatch or a FFA, due to friendly-fire incurring negative points. So to counter this just add 2 points every time a player kills a unit from the same side:
player addPlayerScores [2, 0, 0, 0, 0];
The 2 points will add 1 point to counter the negative friendly-fire point and 1 point to add correctly to the score.