difficultyOption: Difference between revisions
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| Checks specific difficulty settings of the current user. Difficulty flag names can be found in the CfgDifficultyPresets config class or in | | Checks specific difficulty settings of the current user. Difficulty flag names can be found in the <tt>CfgDifficultyPresets</tt> config class or in | ||
[[server.armaprofile|ArmA profile]] file under class DifficultyPresets/xxx/Options (xxx being Recruit, Regular or Veteran). | [[server.armaprofile|ArmA profile]] file under class <tt>DifficultyPresets/xxx/Options</tt> (xxx being Recruit, Regular or Veteran). This command replaces [[difficultyEnabled]] as many options have multiple values and former command only provided [[Boolean]] return. | ||
| '''difficultyOption''' optionName |SYNTAX= | | '''difficultyOption''' optionName |SYNTAX= | ||
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|x1= <code>[[hint]] [[str]] ([[difficultyOption]] "friendlyTags");</code> |EXAMPLE1= | |x1= <code>[[hint]] [[str]] ([[difficultyOption]] "friendlyTags");</code> |EXAMPLE1= | ||
|x2= Remember last [[cameraView]] per vehicle:<code>[[player]] [[addEventHandler]] ["GetOutMan", | |||
{ | |||
[[params]] ["_unit", "_role", "_vehicle", "_turret"]; | |||
_unit [[setVariable]] [_vehicle [[call]] [[BIS_fnc_netId]], [[cameraView]]]; | |||
}]; | |||
[[player]] [[addEventHandler]] ["GetInMan", | |||
{ | |||
[[if]] ([[difficultyOption]] "thirdPersonView" == 2) [[then]] | |||
{ | |||
[[params]] ["_unit", "_role", "_vehicle", "_turret"]; | |||
_unit [[switchCamera]] (_unit [[getVariable]] [_vehicle [[call]] [[BIS_fnc_netId]], "INTERNAL"]); | |||
}; | |||
}];</code> |EXAMPLE2= | |||
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| | | [[difficulty]], [[difficultyEnabledRTD]], [[Arma 3 Difficulty Menu]], [[missionDifficulty]] |SEEALSO= | ||
}} | }} |
Revision as of 10:54, 3 July 2020
Description
- Description:
- Checks specific difficulty settings of the current user. Difficulty flag names can be found in the CfgDifficultyPresets config class or in ArmA profile file under class DifficultyPresets/xxx/Options (xxx being Recruit, Regular or Veteran). This command replaces difficultyEnabled as many options have multiple values and former command only provided Boolean return.
- Groups:
- Uncategorised
Syntax
- Syntax:
- difficultyOption optionName
- Parameters:
- optionName: String - difficulty option name
- Return Value:
- Number
Examples
- Example 1:
hint str (difficultyOption "friendlyTags");
- Example 2:
- Remember last cameraView per vehicle:
player addEventHandler ["GetOutMan", { params ["_unit", "_role", "_vehicle", "_turret"]; _unit setVariable [_vehicle call BIS_fnc_netId, cameraView]; }]; player addEventHandler ["GetInMan", { if (difficultyOption "thirdPersonView" == 2) then { params ["_unit", "_role", "_vehicle", "_turret"]; _unit switchCamera (_unit getVariable [_vehicle call BIS_fnc_netId, "INTERNAL"]); }; }];
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on March 23, 2016 - 19:06 (UTC)
- Muf
-
Arma 3 options:
- reducedDamage
- groupIndicators
- friendlyTags
- enemyTags
- detectedMines
- commands
- waypoints
- weaponInfo
- stanceIndicator
- staminaBar
- weaponCrosshair
- visionAid
- thirdPersonView
- cameraShake
- scoreTable
- deathMessages
- vonID
- mapContent
- autoReport
- multipleSaves