difficultyOption: Difference between revisions

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| Checks specific difficulty settings of the current user. Difficulty flag names can be found in the CfgDifficultyPresets config class or in  
| Checks specific difficulty settings of the current user. Difficulty flag names can be found in the <tt>CfgDifficultyPresets</tt> config class or in  
[[server.armaprofile|ArmA profile]] file under class DifficultyPresets/xxx/Options (xxx being Recruit, Regular or Veteran).
[[server.armaprofile|ArmA profile]] file under class <tt>DifficultyPresets/xxx/Options</tt> (xxx being Recruit, Regular or Veteran). This command replaces [[difficultyEnabled]] as many options have multiple values and former command only provided [[Boolean]] return.
 
<br>This command replaces [[difficultyEnabled]].


| '''difficultyOption''' optionName |SYNTAX=
| '''difficultyOption''' optionName |SYNTAX=
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|x1= <code>[[hint]] [[str]] ([[difficultyOption]] "friendlyTags");</code>  |EXAMPLE1=
|x1= <code>[[hint]] [[str]] ([[difficultyOption]] "friendlyTags");</code>  |EXAMPLE1=
|x2= Remember last [[cameraView]] per vehicle:<code>[[player]] [[addEventHandler]] ["GetOutMan",
{
[[params]] ["_unit", "_role", "_vehicle", "_turret"];
_unit [[setVariable]] [_vehicle [[call]] [[BIS_fnc_netId]], [[cameraView]]];
}];
[[player]] [[addEventHandler]] ["GetInMan",
{
[[if]] ([[difficultyOption]] "thirdPersonView" == 2) [[then]]
{
[[params]] ["_unit", "_role", "_vehicle", "_turret"];
_unit [[switchCamera]] (_unit [[getVariable]] [_vehicle [[call]] [[BIS_fnc_netId]], "INTERNAL"]);
};
}];</code>  |EXAMPLE2=


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| [[difficultyEnabled]], [[difficulty]], [[difficultyEnabledRTD]], [[Arma 3 Difficulty Menu]] [[missionDifficulty]] |SEEALSO=
| [[difficulty]], [[difficultyEnabledRTD]], [[Arma 3 Difficulty Menu]], [[missionDifficulty]] |SEEALSO=


}}
}}

Revision as of 10:54, 3 July 2020

Hover & click on the images for description

Description

Description:
Checks specific difficulty settings of the current user. Difficulty flag names can be found in the CfgDifficultyPresets config class or in ArmA profile file under class DifficultyPresets/xxx/Options (xxx being Recruit, Regular or Veteran). This command replaces difficultyEnabled as many options have multiple values and former command only provided Boolean return.
Groups:
Uncategorised

Syntax

Syntax:
difficultyOption optionName
Parameters:
optionName: String - difficulty option name
Return Value:
Number

Examples

Example 1:
hint str (difficultyOption "friendlyTags");
Example 2:
Remember last cameraView per vehicle:player addEventHandler ["GetOutMan", { params ["_unit", "_role", "_vehicle", "_turret"]; _unit setVariable [_vehicle call BIS_fnc_netId, cameraView]; }]; player addEventHandler ["GetInMan", { if (difficultyOption "thirdPersonView" == 2) then { params ["_unit", "_role", "_vehicle", "_turret"]; _unit switchCamera (_unit getVariable [_vehicle call BIS_fnc_netId, "INTERNAL"]); }; }];

Additional Information

See also:
difficultydifficultyEnabledRTDArma 3 Difficulty MenumissionDifficulty

Notes

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Only post proven facts here! Add Note

Notes

Posted on March 23, 2016 - 19:06 (UTC)
Muf
Arma 3 options:
  • reducedDamage
  • groupIndicators
  • friendlyTags
  • enemyTags
  • detectedMines
  • commands
  • waypoints
  • weaponInfo
  • stanceIndicator
  • staminaBar
  • weaponCrosshair
  • visionAid
  • thirdPersonView
  • cameraShake
  • scoreTable
  • deathMessages
  • vonID
  • mapContent
  • autoReport
  • multipleSaves

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