BIS fnc loadInventory: Difference between revisions

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to save and load the inventory <br />
to save and load the inventory <br>
//--- save it<br />
//--- save it<br>
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_saveInventory;<br /><br />
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_saveInventory;<br><br>


//--- load it<br />
//--- load it<br>
[player, [missionNamespace, "Var_SavedInventory"]] '''call BIS_fnc_loadInventory;'''  
[player, [missionNamespace, "Var_SavedInventory"]] '''call BIS_fnc_loadInventory;'''  
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Revision as of 13:25, 19 March 2020


Hover & click on the images for description

Description

Description:
Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via BIS_fnc_saveInventory) to a specified unit.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_loadInventory;
Parameters:
Object - Unit to receive the loadout.
Config - Config entry of loadout found in either CfgVehicles or CfgRespawnInventory, OR:
Array - Array of Strings that define what part of the loadout to ignore. Example "weapons", "uniform". Optional parameter.
Return Value:
Boolean

Examples

Example 1:
loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.

Additional Information

See also:
BIS_fnc_saveInventoryBIS_fnc_exportInventoryBIS_fnc_deleteInventory

Notes

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Notes

Bottom Section

Posted on August 8, 2015 - 17:18 (UTC)
Drunken Officer
to save and load the inventory
//--- save it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_saveInventory;

//--- load it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_loadInventory;