BIS fnc loadInventory: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= |p3=" to "|Parameter2= |p3=") |
Lou Montana (talk | contribs) m (Text replacement - "<br />" to "<br>") |
||
Line 46: | Line 46: | ||
<dt class="note">[[User:Drunken Officer|Drunken Officer]]</dt> | <dt class="note">[[User:Drunken Officer|Drunken Officer]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
to save and load the inventory <br | to save and load the inventory <br> | ||
//--- save it<br | //--- save it<br> | ||
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_saveInventory;<br | [player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_saveInventory;<br><br> | ||
//--- load it<br | //--- load it<br> | ||
[player, [missionNamespace, "Var_SavedInventory"]] '''call BIS_fnc_loadInventory;''' | [player, [missionNamespace, "Var_SavedInventory"]] '''call BIS_fnc_loadInventory;''' | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 13:25, 19 March 2020
Description
- Description:
- Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via BIS_fnc_saveInventory) to a specified unit.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_loadInventory;
- Parameters:
- Object - Unit to receive the loadout.
- Config - Config entry of loadout found in either CfgVehicles or CfgRespawnInventory, OR:
- Array - Array of Strings that define what part of the loadout to ignore. Example "weapons", "uniform". Optional parameter.
- Return Value:
- Boolean
Examples
- Example 1:
loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on August 8, 2015 - 17:18 (UTC)
- Drunken Officer
-
to save and load the inventory
//--- save it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_saveInventory;
//--- load it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_loadInventory;