BIS fnc spawnVehicle: Difference between revisions

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{{Function|Comments=
{{Function
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| arma2 |Game name=
|game1= arma2
|1.00|Game version=
|version1= 1.00


|game2= TKOH |=
|game2= TKOH
|version2= 1.00 |=
|version2= 1.00


|arg= |MPARGUMENTS=  
|arg=


|eff= |MPEFFECTS=
|eff=
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| Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing [[group]] or create a new [[group]].


|=
|descr= Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing [[group]] or create a new [[group]].
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| [position,direction,type,side or group] call '''BIS_fnc_spawnVehicle'''  |=
{{Important | Before '''{{arma3}}''' ({{arma2}}, {{tkoh}}):
* a [[Functions Library|Functions Module]] '''must''' be placed in order to use this function
* a side's [[createCenter|center]] has to exist (by already having a unit of said side on the map)/be created ''via'' [[createCenter]] or the vehicle will spawn empty.
}}
 
 
|s1= [position, direction, type, sideOrGroup] call [[BIS_fnc_spawnVehicle]]


|p1= position - desired [[position]] ([[Array]]) |Parameter1=
|p1= position: [[Array]] format [[Position]] - desired [[position]]


|p2= direction - desired azimuth/[[direction]] ([[Number]]) |=
|p2= direction: [[Number]] - desired azimuth/[[direction]]


|p3= type - [[typeOf|type]] of the vehicle ([[String]]) |=
|p3= type: [[String]] - [[typeOf|type]] of the vehicle


|p4= side or group - side or existing group ([[Side]] or [[Group]]) |=
|p4= sideOrGroup: [[Side]] or [[Group]] - side or existing group


|r1= [[Array]] format [createdVehicle, crew, group]:
* createdVehicle: [[Object]] - the created vehicle
* crew: [[Array]] of [[Object]]s - the vehicle's crew members
* group: [[Group]] - created or passed group |RETURNVALUE=


| [[Array]] - 0: created vehicle ([[Object]]), 1: all crew ([[Array]] of [[Object|Objects]]), 2: vehicle's group ([[Group]])  |RETURNVALUE=


|x1= <code>[<nowiki/>[[getPos]] [[player]], 180, "BMP3", [[east]]] [[call]] [[BIS_fnc_spawnVehicle]];</code>


|x1= <code>[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle</code>|EXAMPLE1=
|x2= <code>[[private]] _result = [<nowiki/>[[getPos]] [[player]], 180, "BMP3", [[east]]] [[call]] [[BIS_fnc_spawnVehicle]];


__________
[[private]] _vehicle = _result [[select]] 0;
{{cc|alternatively, {{arma3}} only}}
_result [[params]] ["_vehicle", "_crew", "_group"];</code>


| [[ArmA_2:_CfgVehicles | Arma 2 CfgVehicles]] |SEEALSO=


| |MPBEHAVIOUR=  
|seealso= [[:Category:CfgVehicles]], [[createVehicle]], [[createUnit]], [[crew]]
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}}
}}


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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on January 2, 2011
<dt class="note">'''[[User:Lucky44|Lucky44]]'''
<dd class="note">EDITED: You no longer need to put a Functions Module on the map for this function to work. (As of Arma 3)
<dd class="notedate">Posted on January 23, 2011
<dt class="note">'''[[User:nte|nte]]'''
<dd class="note">If there is no enemy on the map, it will spawn as empty.
<dd class="notedate">Posted on December 24, 2011
<dt class="note">'''[[User:Homer Johnston|Homer Johnston]]'''
<dd class="note">Clarifying the above, you either need to use createCenter to create a side, or place a unit of the desired side on the map, otherwise the vehicle spawns empty.


<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>
[[Category:Function Group: Spawning|{{uc:spawnVehicle}}]]
[[Category:Functions|{{uc:spawnVehicle}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:spawnVehicle}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:spawnVehicle}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:spawnVehicle}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:spawnVehicle}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on November 8, 2014 - 18:23 (UTC)</dd>
<dt class="note">[[User:Iceman77|Iceman77]]</dt>
<dd class="note">
If the inputted side's center hasn't already been created, the vehicle will spawn empty.
</dd>
</dl>
<dl class="command_description">
<dd class="notedate">Posted on November 27, 2015</dd>
<dt class="note">[[User:Eggbeast|Eggbeast]]</dt>
<dd class="note">
example of how to get your vehicle NAME back <br>
|x1= <code> _vecarray = [getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle
_myvec = _vecarray select 0;<br></code>


</dd>
</dl>


<!-- DISCONTINUE Notes -->
[[Category:Functions|{{uc:spawnVehicle}}]]
[[Category:{{arma2}}: Functions|{{uc:spawnVehicle}}]]
[[Category:{{arma2oa}}: Functions|{{uc:spawnVehicle}}]]
[[Category:{{arma3}}: Functions|{{uc:spawnVehicle}}]]
[[Category:{{tkoh}}: Functions|{{uc:spawnVehicle}}]]
[[Category:Function Group: Spawning|{{uc:spawnVehicle}}]]

Revision as of 13:37, 2 January 2020

Hover & click on the images for description

Description

Description:
Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
Before Arma 3 (Arma 2, Take On Helicopters):
  • a Functions Module must be placed in order to use this function
  • a side's center has to exist (by already having a unit of said side on the map)/be created via createCenter or the vehicle will spawn empty.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[position, direction, type, sideOrGroup] call BIS_fnc_spawnVehicle
Parameters:
position: Array format Position - desired position
direction: Number - desired azimuth/direction
type: String - type of the vehicle
sideOrGroup: Side or Group - side or existing group
Return Value:
Array format [createdVehicle, crew, group]:
  • createdVehicle: Object - the created vehicle
  • crew: Array of Objects - the vehicle's crew members
  • group: Group - created or passed group

Examples

Example 1:
[getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;
Example 2:
private _result = [getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle; private _vehicle = _result select 0; // alternatively, Arma 3 only _result params ["_vehicle", "_crew", "_group"];

Additional Information

See also:
Category:CfgVehiclescreateVehiclecreateUnitcrew

Notes

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Only post proven facts here! Add Note

Notes