BIS fnc spawnVehicle: Difference between revisions
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{{Function | {{Function | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|game2= TKOH | |game2= TKOH | ||
|version2= 1.00 | |version2= 1.00 | ||
|arg | |arg= | ||
|eff= | |eff= | ||
|= | |descr= Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing [[group]] or create a new [[group]]. | ||
| [position,direction,type, | {{Important | Before '''{{arma3}}''' ({{arma2}}, {{tkoh}}): | ||
* a [[Functions Library|Functions Module]] '''must''' be placed in order to use this function | |||
* a side's [[createCenter|center]] has to exist (by already having a unit of said side on the map)/be created ''via'' [[createCenter]] or the vehicle will spawn empty. | |||
}} | |||
|s1= [position, direction, type, sideOrGroup] call [[BIS_fnc_spawnVehicle]] | |||
|p1= position | |p1= position: [[Array]] format [[Position]] - desired [[position]] | ||
|p2= direction - desired azimuth/[[direction]] | |p2= direction: [[Number]] - desired azimuth/[[direction]] | ||
|p3= type - [[typeOf|type]] of the vehicle | |p3= type: [[String]] - [[typeOf|type]] of the vehicle | ||
|p4= | |p4= sideOrGroup: [[Side]] or [[Group]] - side or existing group | ||
|r1= [[Array]] format [createdVehicle, crew, group]: | |||
* createdVehicle: [[Object]] - the created vehicle | |||
* crew: [[Array]] of [[Object]]s - the vehicle's crew members | |||
* group: [[Group]] - created or passed group |RETURNVALUE= | |||
|x1= <code>[<nowiki/>[[getPos]] [[player]], 180, "BMP3", [[east]]] [[call]] [[BIS_fnc_spawnVehicle]];</code> | |||
| | |x2= <code>[[private]] _result = [<nowiki/>[[getPos]] [[player]], 180, "BMP3", [[east]]] [[call]] [[BIS_fnc_spawnVehicle]]; | ||
[[private]] _vehicle = _result [[select]] 0; | |||
{{cc|alternatively, {{arma3}} only}} | |||
_result [[params]] ["_vehicle", "_crew", "_group"];</code> | |||
| | |seealso= [[:Category:CfgVehicles]], [[createVehicle]], [[createUnit]], [[crew]] | ||
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
[[Category:Functions|{{uc:spawnVehicle}}]] | |||
[[Category:{{arma2}}: Functions|{{uc:spawnVehicle}}]] | |||
[[Category:{{arma2oa}}: Functions|{{uc:spawnVehicle}}]] | |||
[[Category:{{arma3}}: Functions|{{uc:spawnVehicle}}]] | |||
[[Category:{{tkoh}}: Functions|{{uc:spawnVehicle}}]] | |||
[[Category:Function Group: Spawning|{{uc:spawnVehicle}}]] |
Revision as of 13:37, 2 January 2020
Description
- Description:
- Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [position, direction, type, sideOrGroup] call BIS_fnc_spawnVehicle
- Parameters:
- position: Array format Position - desired position
- direction: Number - desired azimuth/direction
- type: String - type of the vehicle
- sideOrGroup: Side or Group - side or existing group
- Return Value:
- Array format [createdVehicle, crew, group]:
Examples
- Example 1:
[getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;
- Example 2:
private _result = [getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle; private _vehicle = _result select 0; // alternatively, Arma 3 only _result params ["_vehicle", "_crew", "_group"];
Additional Information
Notes
-
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