getObjectDLC: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Example 2, removed note) |
||
Line 23: | Line 23: | ||
[[hint]] "This object is vanilla"; | [[hint]] "This object is vanilla"; | ||
};</code>|EXAMPLE1= | };</code>|EXAMPLE1= | ||
|x2= <code>_akm = [[createSimpleObject]] ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",[[getPosASL]] [[player]]]; | |||
[[getObjectDLC]] _akm;//395180</code>|EXAMPLE2= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 44: | Line 47: | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command Group: DLC|{{uc:{{PAGENAME}}}}]] | [[Category:Command Group: DLC|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 09:55, 1 October 2019
Description
- Description:
- Returns appID of the DLC the object belongs to or nil if object is vanilla.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_appID = getObjectDLC cursorTarget; if (!isNil "_appID") then { hint format ["This object belongs to DLC with id: %1", _appID]; } else { hint "This object is vanilla"; };
- Example 2:
_akm = createSimpleObject ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",getPosASL player]; getObjectDLC _akm;//395180
Additional Information
- See also:
- getDLCs getPersonUsedDLCs getMissionDLCs
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note