serverTime: Difference between revisions
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| Returns the time since last server restart, synced to all clients in MP. The syncing is happening every 5 minutes, but you can force the next sync earlier by executing [[estimatedTimeLeft]] command. The time returned is also different to the time returned by [[time]] and [[diag_tickTime]] commands on server. Returns 0 in SP.<br | | Returns the time since last server restart, synced to all clients in MP. The syncing is happening every 5 minutes, but you can force the next sync earlier by executing [[estimatedTimeLeft]] command. The time returned is also different to the time returned by [[time]] and [[diag_tickTime]] commands on server. Returns 0 in SP.<br><br> | ||
{{Informative|'''Known issues before Arma 3 v1.85.145075''': Both server and clients showed the same value when synced. The only time it was not synced was on the server, right after server restart and only for the first 300 seconds. Client side was synced from the start}}|DESCRIPTION= | {{Informative|'''Known issues before Arma 3 v1.85.145075''': Both server and clients showed the same value when synced. The only time it was not synced was on the server, right after server restart and only for the first 300 seconds. Client side was synced from the start}}|DESCRIPTION= |
Revision as of 14:41, 14 March 2020
Description
- Description:
- Returns the time since last server restart, synced to all clients in MP. The syncing is happening every 5 minutes, but you can force the next sync earlier by executing estimatedTimeLeft command. The time returned is also different to the time returned by time and diag_tickTime commands on server. Returns 0 in SP.
- Groups:
- Uncategorised
Syntax
- Syntax:
- serverTime
- Return Value:
- Number
Examples
- Example 1:
hint format ["Synced server time : %1", serverTime];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note