displayRemoveEventHandler: Difference between revisions

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|x1= <code>moduleName_keyDownEHId <nowiki>=</nowiki> ([[findDisplay]] 46) [[displayRemoveEventHandler]] ["keyDown",5];</code>|EXAMPLE1=  
|x1= <code>[[findDisplay]] 46 [[displayRemoveEventHandler]] ["keyDown",5];</code>|EXAMPLE1=  


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If you for example used this code to add the eventHandler:
If you for example used this code to add the eventHandler:
<code>_myEH = (findDisplay 46) displayAddEventHandler ["KeyDown", "hint str _this"];</code>
<code>_myEH = [[findDisplay]] 46 [[displayAddEventHandler]] ["KeyDown", "[[hint]] [[str]] [[_this]]"];</code>
Then this would be the correct code to remove that eventHandler again:
Then this would be the correct code to remove that eventHandler again:
<code>(findDisplay 46) displayRemoveEventHandler ["KeyDown", _myEH];</code>
<code>[[findDisplay]] 46 [[displayRemoveEventHandler]] ["KeyDown", _myEH];</code>
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Revision as of 13:30, 8 April 2020

Hover & click on the images for description

Description

Description:
Remove a given event handler from the given display.
Groups:
Uncategorised

Syntax

Syntax:
display displayRemoveEventHandler [handler name,id]
Parameters:
display: Display
[handler name,id]: Array
Return Value:
Nothing

Examples

Example 1:
findDisplay 46 displayRemoveEventHandler ["keyDown",5];

Additional Information

See also:
disableSerializationDisplaydisplayAddEventHandlerdisplayRemoveAllEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on April 19, 2015 - 21:25 (UTC)
IT07
If you for example used this code to add the eventHandler: _myEH = findDisplay 46 displayAddEventHandler ["KeyDown", "hint str _this"]; Then this would be the correct code to remove that eventHandler again: findDisplay 46 displayRemoveEventHandler ["KeyDown", _myEH];