setName: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\<dt class\=\"note\"\>\'\'\'\[\[(.*)\]\]\'\'\'" to "<dt class="note">$1") |
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
||
Line 79: | Line 79: | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands | [[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Locations|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Locations|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] |
Revision as of 19:48, 3 June 2020
Description
- Description:
- Sets the name of a location or a person. In Arma 3 this can be used to set name of a person but only in single player.
- Groups:
- Uncategorised
Syntax 1
Syntax 2
- Syntax:
- unit setName [name, firstName, lastName]
- Parameters:
- unit: Object
- [name, firstName, lastName]: Array
- name: String
- firstName: String
- lastName: String
- Return Value:
- Nothing
Syntax 3
Examples
- Example 1:
myLocation setName "My Location Name";
- Example 2:
player setName "New Name";
- Example 3:
player setName ["Ben Kerry","Ben","Kerry"];
Additional Information
- See also:
- namenameSoundsetNameSoundsetIdentity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 9, 2010
- kju
- Appears to be only for the 3d editor.
- Posted on September 19, 2013
- Druid
- Support of a person as the first parameter from Arma 3 v. 1.02.
- Posted on April 12, 2014
- Waffle SS.
- Seems to have no effect on players in Multiplayer. (Arma 3 v1.00)
- Posted on August 18, 2014
- Pierre MGI
- Only last name will appear in command bar i.e. this setname _mynameArray will display _mynameArray select 2. If setname is used with a string : this setname "blah", nothing occurs in command bar and default randomized name is displayed.
Dealing with the units' names in a script, _x (in a foreach units group, for example) will return the "object" as B ALFA 4-1:2 or the name written in ai unit name field in editor (if exists). This context is rather a "variable name" for each object (ai) than an "identity name" as given via setname function.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.08
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands Armed Assault
- Command Group: Locations
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Arma 3: New Scripting Commands List