setUnitPosWeak: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
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|eff= global|Multiplayer Effects= | |eff= global|Multiplayer Effects= | ||
|arg= local|Multiplayer Arguments= | |arg= local|Multiplayer Arguments= | ||
|gr1= Unit Control |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 19:25, 25 September 2020
Description
- Description:
- Set unit position rules. Mode may be one of:
- "DOWN" - person goes prone and stays prone.
- "UP" - person stands and stays standing.
- "Middle" - Kneel Position. ArmA version 1.04
- "AUTO" - person chooses mode according to circumstances.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit setUnitPosWeak mode
- Parameters:
- unit: Object
- mode: String - as above
- Return Value:
- Nothing
Examples
- Example 1:
_soldier disableAI "FSM"; _soldier setUnitPosWeak "DOWN";
Additional Information
- See also:
- FSMdoFSMsetUnitPosunitPos
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Unknown
- This command is the lowest level of priority for setting unit position and to be used in scripted
FSM's.
The current priorities are:- 1. Unit pos commanded (from the commanding menu, higher priority).
- 2. Unit pos scripted (from setUnitPos scripting command, medium priority).
- 3. Unit pos FSM / setUnitPosWeak (used in the formation FSM, lowest priority).
Command most likely only works if run before join into group after createUnit array.