ctrlSetAngle: Difference between revisions

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|p21= control: [[Control]] - picture control |PARAMETER21=
|p21= control: [[Control]] - picture control |PARAMETER21=
|p22=  [angle, centerX, centerY]: [[Array]] |=
|p22=  [angle, centerX, centerY]: [[Array]] |PARAMETER22=
|p23= angle: [[Number]] - Rotation angle (clockwise) |PARAMETER23=
|p23= angle: [[Number]] - Rotation angle (clockwise) |PARAMETER23=


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|p25= centerY: [[Number]] - Rotation center Y in range 0 to 1 (0.5 - control center)|PARAMETER25=
|p25= centerY: [[Number]] - Rotation center Y in range 0 to 1 (0.5 - control center)|PARAMETER25=


|p26= now: [[Boolean]] ''(default: [[true]])'' - if [[false]] control will wait for [[ctrlCommit]] input for result to apply  |PARAMETER6=
|p26= now: [[Boolean]] ''(default: [[true]])'' - if [[false]] control will wait for [[ctrlCommit]] input for result to apply  |PARAMETER26=


|r2= [[Nothing]] |RETURNVALUE2=
|r2= [[Nothing]] |RETURNVALUE2=

Revision as of 08:43, 25 September 2020

Hover & click on the images for description

Description

Description:
Sets the rotation of an ST_PICTURE control. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. Doesn't require ctrlCommit. Procedural textures filled controls do not rotate.
Groups:
GUI Control

Syntax

Syntax:
control ctrlSetAngle [angle, centerX, centerY]
Parameters:
control: Control - picture control
[angle, centerX, centerY]: Array
angle: Number - Rotation angle (clockwise)
centerX: Number - Rotation center X in range 0 to 1 (0.5 - control center)
centerY: Number - Rotation center Y in range 0 to 1 (0.5 - control center)
Return Value:
Nothing

Alternative Syntax

Syntax:
control ctrlSetAngle [angle, centerX, centerY, now]         (Since Arma 3 v1.78.143717)
Parameters:
control: Control - picture control
[angle, centerX, centerY]: Array
angle: Number - Rotation angle (clockwise)
centerX: Number - Rotation center X in range 0 to 1 (0.5 - control center)
centerY: Number - Rotation center Y in range 0 to 1 (0.5 - control center)
now: Boolean (default: true) - if false control will wait for ctrlCommit input for result to apply
Return Value:
Nothing

Examples

Example 1:
_control ctrlSetAngle [25, 0.5, 0.5];
Example 2:
with uiNamespace do { ctrl = findDisplay 46 ctrlCreate ["RscPictureKeepAspect", -1]; ctrl ctrlSetPosition [0,0,1,1]; ctrl ctrlSetText "A3\Missions_F_Exp\data\Img\lobby\ui_campaign_lobby_background_tablet_radial_left_ca.paa"; ctrl ctrlCommit 0; angle = 0; onEachFrame { with uiNamespace do { if (angle > 359) then {angle = 0}; ctrl ctrlSetAngle [angle, 0.5, 0.5]; angle = angle + 1; }; }; };
Example 3:
_control ctrlSetAngle [25, 0.5, 0.5, false]; _control ctrlCommit 1; // Rotation applies smoothly for 1 second.

Additional Information

See also:
ctrlAnglectrlSetAngle VBS

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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