ctrlSetAngle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *r2 *=(.*)\| *RETURNVALUE *= * " to " |r2=$1|RETURNVALUE2= ") |
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|p21= control: [[Control]] - picture control |PARAMETER21= | |p21= control: [[Control]] - picture control |PARAMETER21= | ||
|p22= [angle, centerX, centerY]: [[Array]] |= | |p22= [angle, centerX, centerY]: [[Array]] |PARAMETER22= | ||
|p23= angle: [[Number]] - Rotation angle (clockwise) |PARAMETER23= | |p23= angle: [[Number]] - Rotation angle (clockwise) |PARAMETER23= | ||
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|p25= centerY: [[Number]] - Rotation center Y in range 0 to 1 (0.5 - control center)|PARAMETER25= | |p25= centerY: [[Number]] - Rotation center Y in range 0 to 1 (0.5 - control center)|PARAMETER25= | ||
|p26= now: [[Boolean]] ''(default: [[true]])'' - if [[false]] control will wait for [[ctrlCommit]] input for result to apply | | |p26= now: [[Boolean]] ''(default: [[true]])'' - if [[false]] control will wait for [[ctrlCommit]] input for result to apply |PARAMETER26= | ||
|r2= [[Nothing]] |RETURNVALUE2= | |r2= [[Nothing]] |RETURNVALUE2= |
Revision as of 08:43, 25 September 2020
Description
- Description:
- Sets the rotation of an ST_PICTURE control. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. Doesn't require ctrlCommit. Procedural textures filled controls do not rotate.
- Groups:
- GUI Control
Syntax
- Syntax:
- control ctrlSetAngle [angle, centerX, centerY]
- Parameters:
- control: Control - picture control
- [angle, centerX, centerY]: Array
- angle: Number - Rotation angle (clockwise)
- centerX: Number - Rotation center X in range 0 to 1 (0.5 - control center)
- centerY: Number - Rotation center Y in range 0 to 1 (0.5 - control center)
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- control ctrlSetAngle [angle, centerX, centerY, now] (Since Arma 3 v1.78.143717)
- Parameters:
- control: Control - picture control
- [angle, centerX, centerY]: Array
- angle: Number - Rotation angle (clockwise)
- centerX: Number - Rotation center X in range 0 to 1 (0.5 - control center)
- centerY: Number - Rotation center Y in range 0 to 1 (0.5 - control center)
- now: Boolean (default: true) - if false control will wait for ctrlCommit input for result to apply
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlSetAngle [25, 0.5, 0.5];
- Example 2:
with uiNamespace do { ctrl = findDisplay 46 ctrlCreate ["RscPictureKeepAspect", -1]; ctrl ctrlSetPosition [0,0,1,1]; ctrl ctrlSetText "A3\Missions_F_Exp\data\Img\lobby\ui_campaign_lobby_background_tablet_radial_left_ca.paa"; ctrl ctrlCommit 0; angle = 0; onEachFrame { with uiNamespace do { if (angle > 359) then {angle = 0}; ctrl ctrlSetAngle [angle, 0.5, 0.5]; angle = angle + 1; }; }; };
- Example 3:
_control ctrlSetAngle [25, 0.5, 0.5, false]; _control ctrlCommit 1; // Rotation applies smoothly for 1 second.
Additional Information
- See also:
- ctrlAnglectrlSetAngle VBS
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note