camCreate: Difference between revisions
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|x1= < | |x1= <code>_cam = "camera" camCreate ([[position]] [[player]])</code> |= Example 1 | ||
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<dd class="notedate">Posted on August 3, 2006 - 14:13</dd> | |||
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">{{{1}}}</dd> | |||
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Revision as of 15:13, 3 August 2006
Description
- Description:
- Create a camera or a seagull object on the given position. Also other objects can be created this way, but vehicles created with camCreate cannot be entered. Any units created with camCreate will remain static. With difference to createVehicle, objects are created without consideration of the collision detection with surrounding objects, thus the objects are spawned exactly at the given position.camCreate is conducted immediately, the command doesn't wait for camCommit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- type camCreate position
- Parameters:
- type: String - either "camera", "seagull" or any other class name of OFP vehicles.
- position: Position - position to create the object at
- Return Value:
- Object - The newly created object is returned.
Examples
Additional Information
- See also:
- camDestroycreateVehiclecreateUnit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 3, 2006 - 14:13
- hardrock
- {{{1}}}