cameraEffectEnableHUD: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?]]" to "{{GameCategory|tkoh|Scripting Commands}}") | Lou Montana (talk | contribs)  m (Text replacement - "_{10,} " to "") | ||
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| {{Command|Comments= | {{Command|Comments= | ||
| | arma2 |Game name= | | arma2 |Game name= | ||
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| |gr1 = Camera Control |GROUP1= | |gr1 = Camera Control |GROUP1= | ||
| | Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of [[drawIcon3D]] invisible, for example. |DESCRIPTION= | | Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of [[drawIcon3D]] invisible, for example. |DESCRIPTION= | ||
| | '''cameraEffectEnableHUD''' enable |SYNTAX= | | '''cameraEffectEnableHUD''' enable |SYNTAX= | ||
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| |x1= <code>[[cameraEffectEnableHUD]] [[true]];</code>|EXAMPLE1=   | |x1= <code>[[cameraEffectEnableHUD]] [[true]];</code>|EXAMPLE1=   | ||
| | [[showHUD]], [[shownMap]], [[visibleMap]], [[forceMap]], [[shownGPS]], [[shownWatch]], [[shownCompass]], [[shownUAVFeed]], [[camCreate]], [[cameraEffect]] |SEEALSO=   | | [[showHUD]], [[shownMap]], [[visibleMap]], [[forceMap]], [[shownGPS]], [[shownWatch]], [[shownCompass]], [[shownUAVFeed]], [[camCreate]], [[cameraEffect]] |SEEALSO=   | ||
| |  |MPBEHAVIOUR=   | |  |MPBEHAVIOUR=   | ||
| }} | }} | ||
Revision as of 00:31, 17 January 2021
Description
- Description:
- Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of drawIcon3D invisible, for example.
- Groups:
- Camera Control
Syntax
Examples
- Example 1:
- cameraEffectEnableHUD true;
Additional Information
- See also:
- showHUDshownMapvisibleMapforceMapshownGPSshownWatchshownCompassshownUAVFeedcamCreatecameraEffect
Notes
- 
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Notes
Bottom Section
- Posted on November 3, 2015 - 09:04 (UTC)
- Rebelvg
- Must be executed after camCommit.
 
	