commandGetOut: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|eff= global |Multiplayer Effects= | |eff= global |Multiplayer Effects= | ||
| Orders one or multiple units to get out from the vehicle (via the radio). Same as [[doGetOut]] with latter being silent. | | Orders one or multiple units to get out from the vehicle (via the radio). Same as [[doGetOut]] with latter being silent. | ||
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* Does not work on [[setUnconscious|unconscious]] - unless the AI is under player command. Unlike [[moveOut]] or [[Arma_3_Actions#Eject|action "Eject"]] (but one after another)) | * Does not work on [[setUnconscious|unconscious]] - unless the AI is under player command. Unlike [[moveOut]] or [[Arma_3_Actions#Eject|action "Eject"]] (but one after another)) | ||
|DESCRIPTION= | |DESCRIPTION= | ||
| '''commandGetOut''' units(s) |SYNTAX= | | '''commandGetOut''' units(s) |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[commandGetOut]] _unitOne</code> |EXAMPLE1= | |x1= <code>[[commandGetOut]] _unitOne</code> |EXAMPLE1= | ||
|x2= <code>[[commandGetOut]] [_unitOne,_unitTwo]</code> |EXAMPLE2= | |x2= <code>[[commandGetOut]] [_unitOne,_unitTwo]</code> |EXAMPLE2= | ||
| mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle. |= | | mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle. |= |
Revision as of 00:32, 17 January 2021
Description
- Description:
- Orders one or multiple units to get out from the vehicle (via the radio). Same as doGetOut with latter being silent.
Notes:- Works for both AI and player entities
- AI unit gets back in - unless is under player command or combined with other sqf commands (orderGetIn false, allowGetIn false or leaveVehicle)
- Ignores vehicle's lock state - unlike action "Eject" and moveOut
- AI waits for execution until vehicle has stopped/is no longer flying (unclear if any timeout exists for order to be discarded) - unlike action "Eject" and moveOut
- Plays the vehicle's position's get out animation (same as action "Eject") - unlike moveOut
- When execute for multiple units, it waits till the action is completed, before the next to take his turn (same as action "Eject") - unlike moveOut
- AI gets back into formation afterwards
- Works only on alive units - unlike action "Eject" (one after another) or moveOut (instantly)
- Does not work on unconscious - unless the AI is under player command. Unlike moveOut or action "Eject" (but one after another))
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle.
- Groups:
- Unit Control
Syntax
Examples
- Example 1:
commandGetOut _unitOne
- Example 2:
commandGetOut [_unitOne,_unitTwo]
Additional Information
- See also:
- doGetOutmoveOutleaveVehicle
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands