camSetDir: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|gr1 = Camera Control | |gr1 = Camera Control | ||
|arg= local |Multiplayer Arguments= | |arg= local |Multiplayer Arguments= | ||
Line 11: | Line 11: | ||
|eff= local |Multiplayer Effects= | |eff= local |Multiplayer Effects= | ||
| Sets the orientation of the given camera in the direction of the given vector. Needs [[camCommit]]. | | Sets the orientation of the given camera in the direction of the given vector. Needs [[camCommit]]. | ||
| camera '''camSetDir''' direction | | camera '''camSetDir''' direction | ||
|p1= camera: [[Object]] - object of type "camera" | |p1= camera: [[Object]] - object of type "camera" | ||
|p2= direction: [[Array]] in format [x,y,z] - direction of camera. Must be a valid vector. | |p2= direction: [[Array]] in format [x,y,z] - direction of camera. Must be a valid vector. | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>pos1 = [[player]] [[modelToWorld]] [0,5,5]; | |x1= <code>pos1 = [[player]] [[modelToWorld]] [0,5,5]; | ||
Line 33: | Line 33: | ||
cam [[camSetPos]] pos1; | cam [[camSetPos]] pos1; | ||
cam [[camCommit]] 5; | cam [[camCommit]] 5; | ||
};</code> | };</code> | ||
| [[direction]], [[setDir]], [[camSetTarget]] | | [[direction]], [[setDir]], [[camSetTarget]] | ||
}} | }} |
Revision as of 00:04, 18 January 2021
Description
- Description:
- Sets the orientation of the given camera in the direction of the given vector. Needs camCommit.
- Groups:
- Camera Control
Syntax
- Syntax:
- camera camSetDir direction
- Parameters:
- camera: Object - object of type "camera"
- direction: Array in format [x,y,z] - direction of camera. Must be a valid vector.
- Return Value:
- Nothing
Examples
- Example 1:
pos1 = player modelToWorld [0,5,5]; cam = "camera" camCreate pos1; cam cameraEffect ["INTERNAL", "BACK"]; pos2 = player modelToWorld [0,50,50]; cam camSetPos pos2; cam camSetDir (pos2 vectorFromTo pos1); cam camCommit 5; 0 = [] spawn { waitUntil {camCommitted cam}; cam camSetPos pos1; cam camCommit 5; };
Additional Information
- See also:
- directionsetDircamSetTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on May 9, 2016 - 19:47 (UTC)
- Killzone Kid
- cameraEffect "INTERNAL" works better than "EXTERNAL" with this command.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Camera Control
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands