BIS fnc spawnVehicle: Difference between revisions

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* createdVehicle: [[Object]] - the created vehicle
* createdVehicle: [[Object]] - the created vehicle
* crew: [[Array]] of [[Object]]s - the vehicle's crew members
* crew: [[Array]] of [[Object]]s - the vehicle's crew members
* group: [[Group]] - created or passed group |RETURNVALUE=
* group: [[Group]] - created or passed group





Revision as of 23:45, 17 January 2021

Hover & click on the images for description

Description

Description:
Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
Before Arma 3 (Arma 2, Take On Helicopters):
  • a Functions Module must be placed in order to use this function
  • a side's center has to exist (by already having a unit of said side on the map)/be created via createCenter or the vehicle will spawn empty.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[position, direction, type, sideOrGroup] call BIS_fnc_spawnVehicle
Parameters:
position: Array format Position - desired position
direction: Number - desired azimuth/direction
type: String - type of the vehicle
sideOrGroup: Side or Group - side or existing group
Return Value:
Array format [createdVehicle, crew, group]:
  • createdVehicle: Object - the created vehicle
  • crew: Array of Objects - the vehicle's crew members
  • group: Group - created or passed group

Examples

Example 1:
[getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;
Example 2:
private _result = [getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle; private _vehicle = _result select 0; // alternatively, Arma 3 only _result params ["_vehicle", "_crew", "_group"];

Additional Information

See also:
Category:CfgVehiclescreateVehiclecreateUnitcrew

Notes

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