removeAllWeapons: Difference between revisions
m (Text replacement - "\[\[Category:[cC]ommand[_ ][gG]roup:[_ ][^|]+\|\{*uc:{{PAGENAME}*]\]" to "")  | 
				Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)  | 
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{{Command  | {{Command  | ||
| ofp   | | ofp  | ||
|1.00  | |1.00  | ||
|eff= global  | |eff= global  | ||
|arg= local  | |arg= local  | ||
|gr1= Unit Inventory   | |gr1= Unit Inventory  | ||
| Removes all weapons and magazines from the given unit. Does not remove map, compass, radio. You can use <tt>unitname [[removeWeapon]] "itemMap";</tt>  | | Removes all weapons and magazines from the given unit. Does not remove map, compass, radio. You can use <tt>unitname [[removeWeapon]] "itemMap";</tt>  | ||
for example. Doesn't quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually:  | for example. Doesn't quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually:  | ||
<tt>{tank [[removeWeapon]] _x} [[forEach]] [[weapons]] tank;</tt>  | <tt>{tank [[removeWeapon]] _x} [[forEach]] [[weapons]] tank;</tt>  | ||
|  | | '''removeAllWeapons''' unitName  | ||
| [[Nothing]]   | |p1= unitName: [[Object]]  | ||
| [[Nothing]]  | |||
|x1= <code>[[removeAllWeapons]] [[player]];</code>   | |x1= <code>[[removeAllWeapons]] [[player]];</code>  | ||
| [[removeWeapon]], [[setVehicleAmmo]], [[clearWeaponCargo]], [[clearMagazineCargo]], [[removeAllItems]], [[removeBackpack]]   | | [[removeWeapon]], [[setVehicleAmmo]], [[clearWeaponCargo]], [[clearMagazineCargo]], [[removeAllItems]], [[removeBackpack]]  | ||
}}  | }}  | ||
Revision as of 01:26, 18 January 2021
Description
- Description:
 - Removes all weapons and magazines from the given unit. Does not remove map, compass, radio. You can use unitname removeWeapon "itemMap"; for example. Doesn't quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually: {tank removeWeapon _x} forEach weapons tank;
 - Groups:
 - Unit Inventory
 
Syntax
Examples
- Example 1:
 removeAllWeapons player;
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
Bottom Section
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Command Group: Unit Inventory
 - Scripting Commands: Global Effect
 - Scripting Commands OFP 1.99
 - Scripting Commands OFP 1.96
 - Scripting Commands OFP 1.46
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 3: Scripting Commands
 - Take On Helicopters: Scripting Commands