drawLine3D: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ") |
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<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on August 31, 2013 | <dd class="notedate">Posted on August 31, 2013</dd> | ||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]] | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]] | ||
<dd class="note">As command syntax indicates, this command expects starting and ending position in format [[PositionAGL]] meaning that over the land it expects [[PositionATL]] and over the sea [[PositionASLW]]. Use additional [[ASLToAGL]] and [[AGLToASL]] commands wherever is necessary. | <dd class="note">As command syntax indicates, this command expects starting and ending position in format [[PositionAGL]] meaning that over the land it expects [[PositionATL]] and over the sea [[PositionASLW]]. Use additional [[ASLToAGL]] and [[AGLToASL]] commands wherever is necessary. |
Revision as of 01:04, 30 January 2021
Description
- Description:
- Description needed
- Groups:
- Interaction
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [start, end, color]: Array
- start: PositionAGL
- end: PositionAGL
- color: Color (RGBA)
- Return Value:
- Return value needed
Examples
- Example 1:
onEachFrame { drawLine3D [getPos player, getPos cursorTarget, [1,1,1,1]]; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 31, 2013
- Killzone_Kid
- As command syntax indicates, this command expects starting and ending position in format PositionAGL meaning that over the land it expects PositionATL and over the sea PositionASLW. Use additional ASLToAGL and AGLToASL commands wherever is necessary.
addMissionEventHandler ["Draw3D", { drawLine3D [ASLToAGL eyePos soldier1, ASLToAGL eyePos soldier2, [1,0,0,1]]; }];
- Posted on February 18, 2015 - 02:10 (UTC)
- Waffle SS.
- Visible through fog and past draw distance.