setHitIndex: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> | |x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> | ||
| [[getAllHitPointsDamage]], [[getHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] | |seealso= [[getAllHitPointsDamage]], [[getHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
</dl> | </dl> |
Revision as of 00:00, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPartIndex: Number - hit part index of the Hit Point
- damage: Number - level of damage
- useEffects: Boolean - (Optional, default true) false to skip destruction effects. Template:Since
- Return Value:
- Return value needed
Examples
- Example 1:
vehicle player setHitIndex [1, 1];
- Example 2:
player setHitIndex [7, 0.5];
Additional Information
- See also:
- getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
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