setDriveOnPath: Difference between revisions

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m (revert + fix)
m (Fix)
Line 20: Line 20:
|x1= <code>myVehicle [[setDriveOnPath]] [<nowiki/>[[getMarkerPos]] "wp1", [[getMarkerPos]] "wp2"];</code>
|x1= <code>myVehicle [[setDriveOnPath]] [<nowiki/>[[getMarkerPos]] "wp1", [[getMarkerPos]] "wp2"];</code>


|x2= <code>_points = [[allMapMarkers]] [[apply]] { [[getMarkerPos]] _x; }; {{cc| getting all marker positions}}{ [[_x]] [[pushBack]] 15; } forEach _points; {{cc| setting [[speed]]}}
|x2= <code>_points = [[allMapMarkers]] [[apply]] { [[getMarkerPos]] _x; }; {{cc| getting all marker positions}}
{ [[_x]] [[pushBack]] 15; } forEach _points; {{cc| setting [[speed]]}}
myVehicle [[setDriveOnPath]] _points;</code>
myVehicle [[setDriveOnPath]] _points;</code>


|seealso= [[move]], [[forceSpeed]], [[limitSpeed]], [[Waypoint]]
|seealso= [[move]], [[forceSpeed]], [[limitSpeed]], [[Waypoint]]
}}
}}

Revision as of 21:52, 29 January 2021

Hover & click on the images for description

Description

Description:
Sets the path to follow for AI driver. Note that unitReady will return true even if AI is still driving through the points.
Using any other move command (e.g vehicleName move getPos vehicleName) or doStop will stop the effect of this command.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleName setDriveOnPath points
Parameters:
vehicleName: Object
points: Array - list of Positions to format [x,y,z] OR to format [x,y,z, speed], speed being in m/s.
Return Value:
Nothing

Examples

Example 1:
myVehicle setDriveOnPath [getMarkerPos "wp1", getMarkerPos "wp2"];
Example 2:
_points = allMapMarkers apply { getMarkerPos _x; }; // getting all marker positions { _x pushBack 15; } forEach _points; // setting speed myVehicle setDriveOnPath _points;

Additional Information

See also:
moveforceSpeedlimitSpeedWaypoint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note