SQS to SQF conversion: Difference between revisions

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m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ")
m (Text replacement - "{{Inline code|" to "{{ic|")
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* '''[[execVM]]''' is used (instead of [[exec]] for SQS)
* '''[[execVM]]''' is used (instead of [[exec]] for SQS)
* Every command has to end with a semicolon ({{Inline code|;}})
* Every command has to end with a semicolon ({{ic|;}})
* the following commands disappeared:
* the following commands disappeared:
** [[goto]]/#label (Note, [[a hash b|#]] is a command in itself in {{arma3}})
** [[goto]]/#label (Note, [[a hash b|#]] is a command in itself in {{arma3}})

Revision as of 18:10, 27 February 2021

SQF syntax has been introduced in Operation Flashpoint: Resistance v1.85 and is the Arma series' main scripting language since. The main differences with SQS syntax are:

  • execVM is used (instead of exec for SQS)
  • Every command has to end with a semicolon (;)
  • the following commands disappeared:
    • goto/#label (Note, # is a command in itself in Arma 3)
    • exit - a partial SQF equivalent can be found in exitWith
  • Line returns do not impact code
  • SQF can return a variable, where SQS cannot

Conversion examples

SQS SQF

Comment

; This is a comment

; This is a ; multiline ; comment

comment "this is a comment";
"this is a comment";
// This is single-line comment
/*
	This is a
	multiline
	comment
*/
comment "this is a comment";
"this is a comment";

Condition wait

@CONDITION
@ not alive player
waitUntil { CONDITION };
waitUntil { not alive player };

Delay

~DELAY
~5
sleep DELAY;
sleep 5;

Conditional command

? CONDITION : COMMAND
? alive player : player setDammage 1
if (CONDITION) then { COMMAND };
if (alive player) then { player setDammage 1 };

Multi-conditional command

? CONDITION : goto "SKIP"
 COMMAND_2
 goto "END"
#SKIP
 COMMAND_1
#END
if (CONDITION) then {
	COMMAND_1
} else {
	COMMAND_2
};

Cycle

#loop
 COMMAND
 ~DELAY
? CONDITION : goto "LOOP"
while {CONDITION} do {
	COMMAND;
	sleep DELAY;
};

Cycle with step

_i = 0
#LOOP
 COMMAND
 _i = _i + 1;
? _i < COUNT : goto "LOOP"
for "_i" from 0 to COUNT -1 do {
	COMMAND;
};


Structured conditional command

? VARIABLE == VALUE_1: goto "SKIP_1"
? VARIABLE == VALUE_2: goto "SKIP_2"
 DEFAULT_COMMAND
 goto "END"
#SKIP_1
 COMMAND_1
 goto "END"
#SKIP_2
 COMMAND_2
#END
switch (VARIABLE) do {
	case VALUE_1:
		{ COMMAND_1 };
	case VALUE_2:
		{ COMMAND_2 };
	default
		{ DEFAULT_COMMAND };
};


Exiting

? CONDITION : COMMAND_2
? CONDITION : exit
 COMMAND_1
if (CONDITION) exitWith { COMMAND_2; };
COMMAND_1;


See Also