BIS fnc onEnd: Difference between revisions
Tag: Undo  | 
				Lou Montana (talk | contribs)   | 
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|x1= <code>_onEndIndex = { [[player]] [[addRating]] 10000; } [[call]] [[BIS_fnc_onEnd]];</code>  | |x1= <code>_onEndIndex = { [[player]] [[addRating]] 10000; } [[call]] [[BIS_fnc_onEnd]];</code>  | ||
|x2= <code>_onEndIndex = [{ { [[_x]] [[addRating]] 10000; } [[forEach]] [[_this]]; }, [[units]] [[group]] [[player]]] [[call]] [[BIS_fnc_onEnd]];</code>  | |x2= <code>_onEndIndex = [{ { [[Magic Variables#x|_x]] [[addRating]] 10000; } [[forEach]] [[_this]]; }, [[units]] [[group]] [[player]]] [[call]] [[BIS_fnc_onEnd]];</code>  | ||
| [[Event Scripts]], [[Arma_3:_Event_Handlers/addMissionEventHandler#Ended|Ended Mission Event Handler]]  | | [[Event Scripts]], [[Arma_3:_Event_Handlers/addMissionEventHandler#Ended|Ended Mission Event Handler]]  | ||
Revision as of 12:58, 25 February 2021
Description
- Description:
 - Description needed
 - Execution:
 - call
 - Groups:
 - Event Handlers
 
Syntax
- Syntax:
 - Syntax needed
 - Parameters:
 - argument:
 - Return Value:
 - Return value needed
 
Examples
- Example 1:
 _onEndIndex = { player addRating 10000; } call BIS_fnc_onEnd;- Example 2:
 _onEndIndex = [{ { _x addRating 10000; } forEach _this; }, units group player] call BIS_fnc_onEnd;
Additional Information
- See also:
 - See also needed
 
Notes
- 
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