lookAt: Difference between revisions
m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")  | 
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	};  | 	};  | ||
};</code>  | };</code>  | ||
| [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]]  | |seealso= [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]]  | ||
}}  | }}  | ||
Revision as of 23:54, 16 February 2021
Description
- Description:
 - Description needed
 - Groups:
 - Unit Control
 
Syntax
- Syntax:
 - Syntax needed
 - Parameters:
 - unit(s): Object or Array
 - position: Object or Array
 - Return Value:
 - Return value needed
 
Examples
- Example 1:
 _someSoldier lookAt _otherSoldier- Example 2:
 [_someSoldier, _otherSoldier] lookAt markerPos "markerOne"- Example 3:
 hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };
Additional Information
- See also:
 - glanceAtcommandWatchdoWatchfreeLook
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note