animationSourcePhase: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=") |
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Line 14: | Line 14: | ||
|p2= source: [[String]] | |p2= source: [[String]] | ||
| [[Number]] | \|r1= [[Number]] | ||
|x1= <code>_phase = house [[animationSourcePhase]] "Door_1_source";</code> | \|x1= <code>_phase = house [[animationSourcePhase]] "Door_1_source";</code> | ||
|x2= <code>_mainturretDirection = [[deg]] (_marshall [[animationSourcePhase]] "mainturret"); // relative to Marshall direction | |x2= <code>_mainturretDirection = [[deg]] (_marshall [[animationSourcePhase]] "mainturret"); // relative to Marshall direction | ||
_maingunElevation = [[deg]] (_marshall [[animationSourcePhase]] "maingun"); | _maingunElevation = [[deg]] (_marshall [[animationSourcePhase]] "maingun"); |
Revision as of 10:25, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Animations
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- source: String \
- Return Value:
- Number \
Examples
- Example 1:
_phase = house animationSourcePhase "Door_1_source";
- Example 2:
_mainturretDirection = deg (_marshall animationSourcePhase "mainturret"); // relative to Marshall direction _maingunElevation = deg (_marshall animationSourcePhase "maingun"); _obsturretDirection = deg (_marshall animationSourcePhase "obsturret"); // relative to main turret direction _obsgunElevation = deg (_marshall animationSourcePhase "obsgun");
Additional Information
Notes
-
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